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:. Cyber Nations Game Update Log |
Last Major Update: 9/1/2024 7:41 PM |
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Cyber Nations is an ever evolving nation simulation game. Launched in
2006, there have been countless changes over the years. Use this page to
see what's new.
2013-2024
2011-2012
2010
2009
2008
2007
2006
12-13-2007
In
updating some backend code for trade agreements today I created a bug
that caused some trade agreements to not register in the game properly.
Those trade agreements that were affected by this bug have been removed
from the game. If you lost a trade agreement just re-issue the trade, it
wasn't working properly anyways.
11-28-2007
The
CIA wonder will now be hidden on the nation display page except for the
user who owns it.
The
site terms and conditions regarding sending joke foreign aid packages
has been moved from line #25 to an addition on line #5 of the site terms
and conditions. I didn't see the point anymore of having a separate
clause for joke foreign aid offers.
11-20-2007
The
eight new wonders have been added to the game.
The
character limit on alliances in-game is now 50 characters.
11-19-2007
The
nuclear news reports screen will now display the attacking nation moving
forward.
Eight
new national wonders are being released in the coming days. See the
Information Index on
wonders (upcoming items in red text) for more information.
11-13-2007
The
10/27 update that restricted alliance names caused a bug with new
nations in that it would allow duplicate nation names to exist in the
game. The bug has been corrected. There were about 10 duplicate nation
names in the game due to this bug, all have been renamed by adding II or
III to the end of the nation name.
11-4-2007
The
ground battle calculations have been updated. The technology effect is
no longer capped and the impact of technology, infrastructure and land
have all changed.
When
performing a ground battle against a nation that has been inactive for
13 days or more technology, land, and money will be destroyed rather
than looted. This is to prevent last minute looting via war declarations
on nations that are inactive just before they get deleted.
The
technology requirements for aircraft have increased as suggested in
this thread.
Nations
involved in ground attacks performed between 6:00 PM and 6:00 AM game
time will receive a 5% bonus to their technology bonus for
attacking/defending at night. Ground attacks performed between 6:00 AM
and 6:00 PM will receive a 1% bonus to their soldier efficiency
strength. (Not considering your opponent, if you have less than 1,000
technology it is better to attack during the day otherwise it is better
to attack at night.)
DEFCON
now affects attacking and defending aircraft just as it does ground
battles. See the
DEFCON information index
for details on the calculation.
11-1-2007
Global
Radiation has been brought back into the game. The cap on global
radiation is set at 5.0. There is no threshold for a happiness bonus for
a low global radiation level. The formula for global radiation level has
also been updated as detailed in the
Information Index.
The
nation strength of technology has been reduced from a multiplier of 20
to a multiplier of 5. Nation strength will update when you view your
nation. NS updates when performing a transaction as usual now.
Cruise
missiles and nuclear weapons now destroy technology levels.
10-30-2007
Added
government icons to the game similar to the existing religion icons on
the nation details page.
Added
three new categories for government effects. See the
Information Index
on Government Types for the update. Governments that affect improvement
upkeep get 5% upkeep off their improvements and wonders. Governments
that affect military upkeep get 2% upkeep off all their weapons
(soldiers, tanks, cruise missiles, nuclear missiles, aircraft).
Government that affect spies get +10% spy operation/counter-operation
odds.
10-29-2007
Removed
the Threat Level indicator from public view on the nation display page.
10-28-2007
Players
can now select which nation display view (Extended or Standard) to use
as their default view in the game by choosing their selection in their
'My Profile' screen.
10-27-2007
The
allowed characters in the Alliance Affiliation field are more restricted
now.
Added
the alliance date to the alliance stat pages. See the update log entry
on 9/10/2007 for more details about the alliance date.
Added
the trade slot indicator image to the nation display page.
10-24-1007
Maintenance
work will be performed on the game server tonight between 11:00 PM -
2:00 AM game time. The game may go down during this maintenance window.
10-21-2007
Updated
the cap on max land purchases from 10k to 20k.
10-18-2007
Updated
the trade agreements screen to provide a cleaner UI and to display trade
partner team and alliance information.
10-17-2007
Within
the next week war records will be deleted after 30 days of the war start
date just as foreign aid is deleted after 30 days of the offer date. If
you would like to retain your old war records you'll need to copy and
save them to your own files. Removing the old war records will help
clean up the database a bit as well as help everyone better gauge how
many wars are currently being waged in the game.
10-13-2007
Moved/Updated/Removed
a few links on the left navigation menu in an effort to consolidate and
organize the menu a little better.
Provided
a 'Spy Operations' screen in-game that details your spy operations where
you were the aggressor in the spy operation. This screen does not detail
spy operations that you have defended against. You may click the
'Details' link to view expanded details about each mission. The details
is a new field that will be saved moving forward only, so some spy
operations may not provide the option to view the expanded details of
the mission. Spy operations will stored in the game for a period of 30
days.
Updated
the in-game message system to provide a search option for messages. You
can now search through your received and sent messages for sender,
recipient, subject, and message contents. The layout of the message
screens have been updated as well including the removal of the 'Sent
Messages' link from the left navigation menu. To get to your sent
messages click the 'Sent Messages' tab from within your inbox.
10-10-2007
Updated
the My Saved Nations list to include a visible line from any notes that
you have on a nation for quick reference.
10-7-2007
Added
an advanced search
page to the game. This page is a collection of the various search
options in the game all in one convenient place.
The
in-game search will now show images to visually indicate how many trade
slots a nation is currently using. The image is a bit hard to see on the
grayed background results and I'll try to fix that soon.
The
advanced trade finder screen has been upgraded with the change
described above as well as a performance upgrade. You can also now page
through the results and toggle the search panel off and on to get it out
of the way of your search results.
10-3-2007
The
alliance audit has been processed. Only a representative from \m/
contacted me to keep their flag in game by the deadline. Please report
any bugs with the update in the bug reports section of the forums.
I'll
process the recent alliance audit as soon as all newly sanctioned
alliances forward me their alliance flag 80px in height. All newly
sanctioned alliances have reported in. To the alliances losing your
sanction if you want to keep your flag in-game a representative from
your alliance must PM me with a request to keep it BEFORE I make the
audit update in-game, otherwise your flag will be replaced by one of the
newly sanctioned alliances. Deadline for contacting me is 10:00 PM
game time tonight.
Testing
of the spy feature has gone well. The limited release of spies has been
moved to a full release.
Nations
at war may now provide a reason for peace when submitting peace offers.
The default peace reason is Cessation of Hostilities.
9-30-2007
The
citizen happiness penalty for having a soldier efficiency above 80%
soldiers:citizens ratio has been updated. The penalty has been changed
to use real solider numbers rather than solider efficiency levels. All
other population happiness equations still use the solider efficiency
number.
9-29-2007
A
new tank purchase screen has been added to the game.
If
a nation is defeated in battle but still raids the enemy nation the
value of the raid is now halved.
Spies
have been added to the game as a limited release. Nations may purchase
spies and conduct non-destructive spy operations as detailed in the
green text in the
Spy Information Index. As
soon as the feature is fully tested and tweaked the more destructive
operations (red text) will be released. Please report any bugs that you
encounter in the bug report section of the forums. Report exploits to
me via private message.
9-28-2007
The
soldier efficiency update is now complete. One change to note with this
update is that a nation's total population is no longer based on soldier
modifiers as it is now based off real soldier numbers. Because of this
your total population numbers will decrease and your population per mile
will decrease. Your working citizen numbers are not affected nor are
your tax collections. Also, population happiness is based off soldier
efficiency as it always has been, no changes there. Nations will pay
less for soldier upkeep now as bills are based on real soldiers and not
efficiency numbers any longer. A new soldier purchase screen has also
been added to the game. Please report any bugs that you encounter in the
bug report section of the forums.
With
the update above, nations may now purchase up to 80% of their population
in REAL soldiers. I expect nation militaries to increase in size quite a
bit with this update. Since you may now purchase up to 80% of your
citizen population in real soldiers, and since population happiness is
based off of efficiency levels (as it always has been) if your
efficiency level is greater than 80% your population happiness will
suffer.
As
defenders in ground battles have always benefited from soldier modifiers
now attackers receive soldier modifier effects with their deployed
troops. The soldier efficiency number increases your battle odds however
casualties are now taken from REAL soldiers.
9-27-2007
Decommissioning
tanks is now separate from dismissing soldiers. Before you could only
dismiss soldiers or tanks once every 2 days which meant if you need to
dismiss both tanks and soldiers you had to wait 4 days to do so. Now you
may dismiss soldiers once every 2 days and tanks once every 2 days.
Working
on the soldier efficiency update. Next to your soldier number in-game
you'll see your efficiency rating in parenthesis and your total
population number may change. Do not be alarmed by these changes. This
is all part of the coming update and will be described in more detail
soon.
9-26-2007
A
scheduled maintenance window will cause the game and forums to go down
between 09/27/07 at 1:00 am through 09/27/07 at 6:00 am.
Progress
is being made on the
soldier modifier issue. This update will be released to the game
very soon along with spies.
9-11-2007
Making
progress on spies. Everything is in place now, I'm just testing
everything out and performing final tweaks at this point. Once the
feature is ready to go live I plan to release it regardless of any
in-game wars that are happening (This feature is already delayed).
9-10-2007
Added
an alliance date to the game found on a nations extended display screen.
The alliance date represents the date that the nation joined a
particular alliance. The default date used for this field is the
nation's creation date. This field will be updated anytime a player
changes their alliance affiliation in their nation edit screen. Do not
report a bug if your alliance date is incorrect. This field will only be
accurate moving forward.
Players
can now select the number of nations that they want to be displayed on
the screen when searching or viewing nation list screens by editing your
profile. You may choose 10, 20, 30, or 40 nations to be displayed at a
time.
9-3-2007
The
InvisionFree forums are acting up and not allowing users to view topics
correctly. The game staff has decided to move over to these forums while
the problem is being worked on by IF staff.
Created
a Cyber Nations Information
Index page in-game to replace all the old forum topics about the
game.
8-31-2007
As
discussed since 7-24-2007 defeat alert messages now destroy 3% 5%
of a nation's money reserves up to $3 $5 million. Theses caps are
lower than the original caps that were discussed last month and may be
raised at a later time. Update 10/12/07: The caps have been increased as
promised to 5% and $5 million.
Spies
are still in the works but the release of the feature will have to be
pushed back a little bit.
8-26-2007
A
few minor word edits have been made to the site terms and conditions
over the past couple of days mostly to help clear up confusion about a
couple of the rules. As has been done numerous times in the past when
the terms and conditions were updated all users will be notified of
these changes and will be required to accept the updated terms and
conditions in order to play the game. To review the previous terms and
conditions
click here.
The
typos as detailed
here have been corrected.
8-22-2007
Nations
may continue to re-declare war on a nation the same day that peace is
established but this can only happen once per day now.
8-4-2007
Coming
soon. The defeat alert message update detailed on 7-24 will be released.
(It has not been released yet, so stop claiming that it has already)
Progress
is being made on spies. I expect to release this feature later this
month. It will probably be released with limited things that spies can
do in order to allow everyone time to build up their counter spy
defenses and learn the system before sabotage missions are introduced.
Expect more details soon. I think this is going to be a fun feature for
the game.
7-25-2007
After
further consideration on the defeat alert changes made yesterday I have
decided to hold off on the change until next month. I hold firmly that
this and a number of other changes are necessary to fix the battle
system but in order to give all players fair warning the changes that
were made yesterday have been commented out. I will revisit this issue
in August. It might be early mid or late August, depends on the
situation.
7-24-2007
The
cost of some improvements, aircraft, cruise missiles, and nukes have
been increased in the game.
Defeat
alert messages are more damaging and 5% of a nations money reserves can
now be destroyed (not stolen) up to $5 million when a nation is
defeated.
Decreased
the upkeep cost of infrastructure for nations with more than 5,000
infrastructure.
Updated
my avatar to something more appropriate.
7-20-2007
Based
on
this suggestion the 30K nation strength rule for war has been
increased to 50K. Nations 50K strength and above can declare on anyone
else 50K strength and above.
7-10-2007
Processed
the recent alliance audit. If there are any bugs with any of the in-game
changes please report them in the bugs section of these forums.
6-16-2007
Corrected
an exploit that would allow nations to delete their harbor and keep
their 5th trade slot. Now you must cancel your 5th trade slot before you
will be allowed to delete your harbor.
Updated
the extended nation display descriptions that appear under Nation
Information.
5-22-2007
Due
to recent account hackings in the game we encourage everyone to update
their password to a new and more secure password by visiting your
in-game
profile screen.
The
foreign aid and war declare screens have been temporarily taken offline.
5-18-2007
Updated
a number of stats pages in the game to provide more functionality
including sorting and page jumping abilities. This should also improve
performance and if I'm lucky get rid of that old bug where when paging
through the stats a single nation would appear multiple times. Please
report any bugs with this update or if you notice a link in the game
pointing to an old screen in the bug reports section of the game. If
this works out I will try to expand this update to other areas of the
game.
5-17-2007
I've
temporarily disabled the secret aid feature added yesterday. I want to
reconsider what information is displayed to the public so the feature
will be offline for a few days.
5-16-2007
Based
on the suggestion in
this thread secret foreign aid offers have been added to the game.
To send foreign aid in secret click the secret aid box in the aid offer
screen. When you send foreign aid in secret it will cost your nation
200% of the items that you send. The receiver as usual will still get
the actual amounts of the items that you send. Secret aid offers hide
the receiver's information and aid details with ????? instead of
displaying that information to the rest of the world. Since this is a
new feature and there may be bugs do not risk your reputation on the
feature - I will not be responsible if there is a problem and you get
beat down because your secret aid offer is discovered.
5-2-2007
When
a team senator creates a new team message for your team all team members
will now be alerted to the message in their nation details page.
Removed this update as several members chose to begin using the team
messages feature for spam. If the spam continues the members will be
removed from their senator position or removed from the game entirely.
4-15-2007
Performing
a little routine maintenance today. The site will go down at 11:30 AM
server time for a few minutes.
4-14-2007
The
Donation Offer has been updated. To make a donation towards a nation use
the search form in the donation offer screen to find the nation where
the donation bonus is to be applied and then click the 'Make Donation'
link at the top right of the
nation details screen. This is part of an
effort to streamline the donation process. Take your
time and read the text in the donation offer screens. Attempting to
bypass this update by simply providing your nation and ruler name in the
PayPal memo field will no longer work.
4-13-2007
ONOS
and GOLD have been added as sanctioned alliances in-game. Cyber Nations
does not use acronyms in-game so ONOS will need to change their AA to
Organized Nations Of Superiority and GOLD will need to change their AA
to Global Organization for Liberty and Defense. Blame your NPO and NpO
buddies for the reason why CN does not use acronyms.
The
ONOS and GOLD flags have been added to the game. Out of deep respect for
their dedicated history to CN, NAAC and GATO flags will remain in-game.
4-12-07
A
warning system has been added in-game. Nations in-game can view their
warning level by viewing their extended nation display screen. Nations
are given 3 warning before they reach 100% at which time they are to be
banned from the game. Warnings will be issued when offensive language or
content is used anywhere in the game, cheating or suspected cheating,
war slot filling, etc... Cyber Nations will continue to reserve the
right to delete/ban a user on the spot, and thus bypassing the in-game
warning system, if it is deemed necessary.
3-23-07
Still
working on the battle calculations that have been an issue with soldier
modifiers. Until the calculation is fixed game play will resume as
before with soldier modifiers having the potential to cause anarchy with
negative troop numbers. This is top priority for me so expect a solution
soon.
While
this issue is being worked limits have been placed on the amount of
troops you can deploy. You can only deploy what troops you have before
soldier modifiers.
3-22-07
Added
the ability to cancel a peace offer.
If
a nation attacks another nation after either nation has sent a peace
offer the peace offer will be automatically canceled by the system.
3-8-07
Modified
the search engine in-game to allow users to search by nation strength
ranges. The nation strength input is optional and you can input one or
both numbers to narrow your search criteria.
Added
a trade finder tool that allows you to specify the specific resources
that you are looking for, team selection, and optional nation strength
ranges. This tool can be found via the
World Statistics screen.
3-1-07
Changed
the battle calculations to make it more difficult to put an opposing
nation into Anarchy. The 'instant anarchy' tactic will no longer work
according to the previous calculations.
2-21-07
Added
the ability to search by team and alliances in the foreign aid screens.
The alliance and team information will be collected from this point
forward.
2-19-07
Added
the ability to search by team and alliances in the war screens. The
alliance information will be collected from this point forward.
2-13-07
Made
changes to the effects of furs, radiation cleanup, uranium, lead, and
pigs. See the
Resources & Trade Agreements thread for full descriptions of all
resources.
Schools
increase literacy rate +1%, Universities increase literacy rate +3%.
2-10-07
After
a week of testing I have tracked down what I believe is the cause of so
much update lag in the game. It was the little indicator for new
messages on the left navigation panel in-game that would read
Inbox (1) when you had a new message. I have taken this feature
out of the game and have added a message in the nation details page to
let users know when they have new messages. I'm going to keep a close
eye on things but so far after taking this feature out I have noticed a
100% positive improvement on the performance of the game.
1-30-07
Upgraded
the game servers on CN and CN:TE to a much faster performing server.
This is a significant upgrade so if you notice anything out of the
ordinary in the game please report the issue in the bug reports section.
The
bonus resource Radiation Cleanup has been edited to help improve
environment in CN standard. I'll be taking suggestions on this bonus
resource to try and figure out something more to do with it.
Nations
are now required to be up to date on their bills in order to launch
nuclear weapons just like all other screens in the game.
1-28-07
Updated
the resource Lead to provide increased military cost reductions. Global
radiation is now capped at 4 instead of 3.
Based
on
this suggestion technology now decreases infrastructure upkeep
costs. The update to technology is detailed in the
technology information thread.
Along
with other purchase screens in-game nation strength is now updated when
a nation approves a foreign aid offer and when aircraft is purchased and
destroyed.
1-27-07
Added
a field in-game so that players can check when the last time they sent
in a donation to Cyber Nations and for how much. I get a lot of
questions from people asking, "When was the last time I donated?"
because they are unsure if they donated during the current calendar
month or not. The information on your last donation record for your
nation is viewable only to the player who owns the account and it is
located below your ruler name in the extended nation display screen. The
records for this field start today so if you have previously donated and
your screen says "No donations on record" this is why.
1-26-07
Updated
the alliances in-game based on the recent audit results.
1-23-07
Adjusted
the literacy rate equation. Literacy now requires a much higher level of
technology to increase your literacy rating. Added a new bonus resource
called Scholars that included with a literacy rate greater than 90% (50%
in CN:TE), lumber, and lead will increase population income +$3.00.
Adjusted
the uranium resource and the asphalt bonus resource for game balance
purposes.
1-21-07
Added
a new screen to pull alliance information in real time for both
sanctioned and non- sanctioned (custom) alliances.
Added
two new teams to the game,
and .
This is to make the game match the number of sanctioned alliances in the
game. If I missed any pages or if there are any places in the game where
the font color does not show up for the white team because of the white
background in the game please report it in the bugs section of the game
so that I can correct it.
1-11-07
I
noticed that the servers are performing very well during all the war
activities - except during update time. As a result I have placed limits
on how many people are allowed to login before and after update time in
order to reduce stress on the servers. If you get a busy page this is
why. Just come back and do your thing later when the system isn't so
busy.
1-7-07
Updated
the saved nations screen. The main purpose behind this update was to
prevent the random saved nation deletions that has been occurring
throughout the history of the game. There was a myth that if you did not
visit your saved nations often they would be automatically deleted from
your list. This was not true and the saved nations should last until you
deleted them now. Along with this update I added a notes field that you
can access by clicking on the
icon under the actions section. This will allow you to retain notes of
those nations that you have saved.
Players
can no longer delete their nations if they are involved in active wars
or foreign aid agreements. The wars must end and the aid agreements must
expire before attempting to delete.
1-4-07
Corrected
an exploit that would allow nations to chain foreign aid agreements in a
way that would prevent them from having to wait 10 days for other
foreign aid agreements to expire before approving new ones. Now nations
are only allowed to send aid to other nations that have 6 or less active
or pending foreign aid agreements.
Corrected
an exploit that allowed nations to remain in peace mode and then switch
back and collect taxes without any penalty. Nations that are in peace
mode must collect taxes before coming out of peace mode now.
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