Cyber Nations is an ever evolving nation simulation game. Launched in 
2006, there have been countless changes over the years. Use this page to 
see what's new. 
2013-2025
		
 2011-2012
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 2008
 2007
 2006
 
		
		 12-19-2008 
		
 A war 
		notification option has been added to the
		My Profile 
		screen. Check the war notification box if you wish to receive email 
		notifications when someone declares war on your nation. 
		11-12-2008 
		
 Based on 
		discussions from
		
		this suggestion the war declaration and spy operation range has been 
		narrowed from 50%-200% to 75%-133%.  
 The 50K war 
		declaration line has been removed from the game. The game will now use 
		the strength range of 75%-133% as well as 250+/250- rankings based on 
		strength for war declarations and spy operations. (DAC)Syzygy described 
		this best
		
		here. This update does not affect Cyber Nations Tournament Edition. 
 Based on
		
		this suggestion the tax collection and bill payment screens will now 
		calculate your current bills and taxes for you even if you have already 
		paid your bills that day. 
 When 
		looking at another nation's charts if their nation strength is within 
		10,000 points of your own then you will now see two line indicators on 
		the 30 Day Nation Strength History chart. (One line for their nation and 
		one line for yours.) If their nation strength is over 10,000 points of 
		your own then you will only see one line because the chart does not 
		render well if there is too much of a strength gap between the nations.  
		11-8-2008 
		
 Navy 
		vessels that are vulnerable to nuclear attacks will now be reduced in 
		number by 25% rather than 75%. If you have the Fallout Shelter System 
		nuclear vulnerable navy vessels will be reduced by 18% rather than 25%. 
 Corrected 
		an issue where aircraft over the base limit was reduced in higher 
		numbers after a nuclear attack. 
		8-30-2008 
		
 Cyber 
		Nations Tournament Edition has been brought back and round 2 has 
		officially begun. If you are interested in playing a more aggressive 
		version of Cyber Nations Standard Edition then head on over to
		Cyber 
		Nations Tournament Edition and register an account. Players are 
		allowed to have one account on Cyber Nation Standard and one account on 
		Cyber Nations Tournament Edition. 
		8-26-2008 
		
 Charts have 
		been added to the world demographics screen, team statistics screen, the 
		detailed alliance statistic screen and as a tab on the nation display 
		page. The charts that track 30 day histories only have a few days worth 
		of data so it will be another couple of weeks before you see the full 30 
		days worth of data points on the charts. 
 Updated the 
		CN awards screen to show the top movers 
		and shakers between nations and alliances in the game. 
		8-21-2008 
 Individual 
		team senators are now limited to 3 active team messages in the game. If 
		you are a team senator and have created 3 active team messages then you 
		will need to delete one of your messages to post a new one. Team 
		senators may not delete other team senator messages for a period of 3 
		days. Team senators may delete their own team messages at any time. 
		 
		8-6-2008 
		
 A block 
		user function has been added to the game. Players can now block users in 
		the game if you decide that you no longer wish to receive private 
		messages from a particular player. Blocking a user will not prevent 
		system generated messages for things like foreign aid, trade, battles, 
		etc... 
		- With the block user addition a couple of items on the nation display 
		page have been rearranged. Specifically the nation name and ruler name 
		as well as the save nation link have been relocated on the screen. 
		7-21-2008 
		
 Two new 
		improvements have been added to the game, the Naval Academy and the 
		Naval Construction Yard. See the 
		Information Index 
		section on Improvements for more details. 
 Successful 
		Gather Intelligence spy operations now reveal how many ship purchases a 
		nation has made on the day of the spy operation attack. 
		7-18-2008 
		
 The 
		improvement purchase screen now allows nations to purchase and destroy 
		multiple improvements at once. The screen functions just like the 
		aircraft and navy purchase screens. This should help save players some 
		time and frustration when managing their improvements. 
		7-15-2008 
		
 The Fallout 
		Shelter Wonder has been updated to allow 50% of defending soldiers to 
		survive a nuclear attack. The wonder also now reduces aircraft and navy 
		losses by 25%. See the 
		Information Index 
		section on Wonders for more information 
		7-13-2008 
		
 Nations 
		that are in peace mode may purchase up to 2 navy vessels per day. 
		Nations in war mode may purchase up to 5 navy vessels per day. 
		
		7-10-2008 
		
 Successful 
		Gather Intelligence spy operations now reveal the defenders entire naval 
		fleet broken down by individual navy vessel. Additionally, defending 
		aircraft fighter and aircraft bomber strength will not be displayed in 
		successful Gather Intelligence spy operations. (The output was too large 
		to display each individual aircraft numbers so a total number display 
		was used for aircraft instead.) 
		 
		7-9-2008 
		
 Navies have 
		been added to the game. See the 
		Information Index section on Navies for more information. Please 
		report any bugs that you encounter with the new feature in the
		
		Bug Reports section of the Cyber Nations Forums. 
 The Foreign 
		Airforce Base wonder now allows nations to deploy +20 aircraft in air 
		battles instead of just +10. 
		7-2-2008 
		
 Alliances 
		now need 200 total members rather than 300 total members in order to be 
		considered for sanctioned alliance status. 
 The 
		frequency of receiving an event has been toned down. The odds of 
		receiving an event drop to 7% after the first event, 3% after two 
		events, and 0% after three five events. 
 The really 
		negative "storms" event has been toned down. 
		6-29-2008 
		
 Section 2 
		and Section 7 of the website
		terms and conditions 
		have been updated. The updated changes may be cross referenced by 
		reviewing the 
		previous terms and conditions.  
		 
		6-12-2008 
		
 Events have 
		been turned back on in the game. Some of the existing events have been 
		updated and new events have been added. There is now a 10% chance of 
		getting an event for your nation both when collecting taxes and when 
		paying bills.  
		6-4-2008 
		
 Sanctioned 
		alliances will now be processed automatically in the game rather than on 
		a manual quarterly basis. If an alliance falls out of rank it will be 
		automatically replaced by the next alliance in line. The sanctioned 
		alliances are marked by a red italicized number on the
		All Alliances Display 
		Screen. Only the top 12 alliances by score with at least 300 members 
		are eligible for sanctioned status in the game. If an alliance gains 
		sanctioned status in the game and holds that position for 10 days a 
		representative from that an alliance may contact me via
		email 
		or via private message on the forums to have their alliance flag added 
		to the game. 
		 
		5-25-2008 
		
 Players 
		will notice that the image verification codes used on the various 
		screens within the game such as the registration and password 
		verification screens now have a speaker icon next to the validation 
		code. Clicking on the speaker icon will activate a voice reader to spell 
		out the validation code on your computer's speakers. This has been put 
		in place to allow those who are visually impaired to be able to play the 
		game.  
 Players who 
		attempt to visit 
		http://cybernations.net will now be automatically redirected to
		http://www.cybernations.net. 
		Some players may notice that your saved login credentials in your 
		browser are cleared because of this update. 
		5-23-2008 
		
 The four 
		new wonders mentioned yesterday have been added to the game. 
		5-22-2008 
		
 As 
		described on 5-21 technology now increases damages caused in battle by 
		+.01% per level of technology. This update affects ground battles, 
		cruise missile attacks, nuclear missile attacks, and aircraft bombing 
		attacks.  
 Nation 
		events in the game have been disabled. The event code needs to be 
		updated and until that happens no new nation events will be generated. 
 Four new 
		wonders will be added to the game soon. See the entries in green text in 
		the 
		information index for more information. 
 The 
		Pentagon wonder now offers the 20% ground battle bonus to attacking and 
		defending ground battles. The wonder only affected attacking ground 
		battles before this update. 
		5-21-2008 
		
 As 
		suggested
		
		here nations that are at war may spy against one another regardless 
		of nation strength. 
 Ground 
		battles now consist of cautious, planned, and aggressive attack types. 
		The "standard" attack option has been removed. 
 Coming 
		soon. Technology will soon increase damages caused in battle by +.01% 
		per level of technology. If an attacking nation with 3,000 technology 
		causes a defender to lose 20 infrastructure in a ground battle then 
		based on this upcoming update the defender would lose a total of 26 
		infrastructure in the attack. (20 + (20 * (3000 * .01%))) 
		 
		5-20-2008 
		
 The game 
		update log has been moved to this location in the game. The purpose of 
		this move is to provide alerts to players when they login of important 
		game updates. Moving forward whenever an important update is made to the 
		game you will receive a notice when you login and when you view your 
		nation display page. If the update is simply a cosmetic or non critical 
		change then players will not be notified of the update in order to cut 
		down on the number of update alerts issued in the game. To remove the 
		notice from your login and nation display screens just visit this page 
		and the messages will be cleared. 
		5-19-2008 
 Based on 
		this suggestion environment effects to population and happiness have 
		been updated. If you have a bad environment you will notice more of a 
		decrease in population and happiness than before. The higher your 
		population and happiness the more impact environment will have.  
 Nuclear 
		weapons now have a higher environment impact the more nukes that you 
		own. Lead reduces the nuke environment penalty by 50%. 
 Monarchy no 
		longer provides an environment bonus, it now provides a land bonus. 
		Republic provides a spy bonus instead of improvement & wonder upkeep 
		reduction. Revolutionary Government now also provides improvement & 
		wonder upkeep reduction. 
 
		5-17-2008 
 Change to 
		the 5/12 update. On the Detailed Alliance Statistics screen the top row 
		of the alliance stats that shows total alliance nations, strength, 
		score, etc.. is now real time as it was before. Everything below the top 
		row will continue to pull from the 12 hour database cache. The All 
		Alliances screen will pull strictly from the 12 hour database cache. 
 
		5-12-2008 
 Based on 
		this suggestion The Real Time Alliance Statistics screen has been 
		renamed to Detailed Alliance Statistics. The detailed alliance 
		statistics screen now includes additional information such as alliance 
		wide purchases of land, infrastructure, technology, nukes, soldiers, 
		tanks, cruise missiles, the number of nations both in war mode and in 
		peace mode, the number of nations in anarchy, and the count of alliance 
		wide improvements and wonders. After much consideration on whether to 
		provide such detailed alliance stats I decided that all of the 
		information provided in this update is already visible in the game so it 
		just makes sense to make the information a little easier to access. The 
		results of alliance queries are now stored in the game database for fast 
		retrieval after the initial query is run and to allow all alliances with 
		20 or more members, not just the top 12 sanctioned alliances, to be 
		displayed in the updated All Alliances Display screen. Detailed Alliance 
		Stats will remain static in the database for 12 hours. Once 12 hours has 
		passed since the last query was run for an alliance the records will be 
		updated and a new 12 hours will start. It will take a little time for 
		all the active alliances in the game to be populated into the database. 
		If a query is not run on an alliance for 7 days it will be automatically 
		pruned from the database.  
 
		5-10-2008 
 When 
		replying to a message you will now have the option to view the original 
		message that you are replying to by clicking the show/hide original 
		message icon. 
 When 
		viewing your inbox and outbox ruler names are now marked with a 
		hyperlink that will take you directly to that user's nation. I never 
		included this because this requires an additional database query but 
		until now in order to get a link to the nation page of the sender it 
		forced you to open the actual message which ran an even bigger database 
		query. Since you no longer have to open the actual message to get a link 
		to the nation the performance impact of this update should not be a 
		factor. 
 
		5-7-2008 
 Corrected 
		an issue with the population income for Furs and Silver. Furs was giving 
		too much population income and Silver was not giving enough according to 
		the descriptions in the information index. The resources effects to 
		population income is now accurate to the information index. 
 
		5-6-2008 
 The world 
		wars, exposed spy operations, and foreign aid stat and search pages have 
		been updated to allow for single click searches by alliance. Icons for 
		each type of stat pages mentioned above have been added to the top at 
		the title line for visual reference of what screen is currently being 
		viewed.  
 Based on 
		this suggestion the ground battle screen no longer shows the 
		defender's money reserves. 
 
		4-29-2008 
 Nations can 
		now opt in or out of receiving senate votes for their nation via their 
		nation edit screen.  
 
		4-16-2008 
 Players 
		will notice when they login to the game a notice regarding an update to 
		the website terms and conditions. Don't worry, we're not planning on 
		shutting down or resetting the game. The most important change is how we 
		are notifying users of such changes to the terms and conditions. (the 
		notice that you saw in-game) If you click the link to review the terms 
		and conditions the notice on the login and nation display screens will 
		go away. Moving forward this will be the procedure whenever an update is 
		made to the website terms and conditions. 
 
		4-15-2008 
 The nation 
		strength calculation has been updated. Please see the 
Information Index 
		on nation strength for more information. For the next few days whenever 
		you view a nation display page strength will auto update. You may need 
		to refresh the page to get the new strength calculation. 
 
		4-7-2008 
 Added a 
		notepad to the game. Users can access their notepad by viewing their 
		nation display screen and clicking the   
		icon next to their nation name. The notepad stores plain text entries up 
		to 2,000 characters in length. 
 
		4-5-2008 
 Added a 
		"Jump to Page" function on at the bottom of all in-game stats pages. 
 The issue 
		with users of AOL, Comcast, and other email providers that have been 
		having trouble receiving emails from the game has been corrected. If 
		you've forgotten your game password and need it reset use 
this link and it should work for 
		you now. 
 Infrastructure 
		upkeep costs have been adjusted slightly for nations over 12K 
		infrastructure. Before the latest wonders that were added to the game on 
		3-6-2008 infrastructure upkeep costs were reduced slightly at 12K 
		infrastructure in order to prevent stagnation. Now that the new wonders 
		are in the game this reduction in infrastructure upkeep costs is no 
		longer necessary and it has been removed from the game. 
 
		4-1-2008 
 Corrected a 
		bug with the foreign aid feature of the game as detailed 
		in this thread that would require players to delete their expired 
		aid slots in order to make new foreign aid offers. 
 
		3-30-2008 
 The 
		alliance audit has been processed in-game. Please report any bugs in the 
		bug report section of the forums. 
 
		3-22-2008 
 The 
		calculation for citizens has been updated. The old equation was not 
		using the full land modifiers. The new equation uses the total land of a 
		nation and has been simplified. Now every mile of land no matter how it 
		is gained (purchases, modifiers, or natural growth) brings 0.2 citizens. 
		The infrastructure portion of the citizen calculation has not been 
		changed. 
 Sugar and 
		Wheat no longer provide a land bonus. These two resources already 
		provide citizen count increases and with the land update above they 
		would have become over powered with the land bonus left in place.  
 
		3-21-2008 
 Defending 
		nations in ground battles and spy operations now use their fully 
		modified land (purchases+modifiers+growth). Before this update defending 
		nations were only using their purchased land amounts.  
 A possible 
		exploit with the way bills and taxes are structured in the game has been 
		corrected. An income penalty of -2% for every day of unpaid bills after 
		the 19th day has been added to the game. The income penalty is 
		structured as follows: 
		20th day = -20% income 
		21st day = -22% income 
		22nd day = -24% income 
		... 
		40th day = -60% income 
		60th day = -100% income 
 
		3-19-2008 
 Furs now 
		triple the natural growth of a nation as detailed in 
		this thread. 
 
		3-16-2008 
 Addressed 
		issues with global radiation levels and spices as detailed in 
		this bug report thread. 
 Corrected a 
		bug with the military deployment screen so that nations that deploy more 
		than 20% of their citizen population in actual soldiers will properly be 
		placed into Anarchy. Moving forward you must keep at least 20% of your 
		citizen population in actual defending soldiers (not in soldier 
		efficiency) in order to prevent Anarchy when deploying military. The 
		updated screen now includes a field called "Max Deploy W/Out Anarchy" 
		that indicates the maximum number of soldiers that you can deploy before 
		putting your nation into Anarchy.  
 
		3-6-2008 
 The new 
		wonders as mentioned yesterday have been added to the game. 
 Fine 
		Jewelry has been updated. It now provides +3 happiness instead of +1.5 
		happiness. 
 Affluent 
		Population has been updated. It now provides +5% population instead of 
		+2 population happiness. 
 
		3-5-2008 
 Four new 
		wonders will be added to the game soon as indicated with 
		Green Text in the 
Information Index. These 
		wonders are designed for the very late game and include infrastructure 
		level requirements of 11K and up.  
 
		2-21-2008 
 Updated 
		the aircraft decommission function to match the cruise missile 
		decommission update performed on 2-18-2008.  
 The 
		spy odds indicator on the spy operations screen has been changed to show 
		20% increments instead of 10% increments. Also, if you mouse over the 
		indicator it will now show the estimated odds in a tool tip popup. 
 
		2-19-2008 
 Updated 
		the nuclear decommission function to match the cruise missile 
		decommission update performed on 2-18-2008. I hope to update how 
		aircraft are decommissioned soon. 
 
		2-18-2008 
 Updated 
		the cruise missile purchase screen with the added ability to 
		decommission more than one cruise missile at a time. The purchase 
		selection box will now let you purchase up to the limit of 50 cruise 
		missiles. Nations will no longer be able to purchase more than 50 cruise 
		missiles, those who currently have more than 50 will be allowed to keep 
		them. 
 
		1-23-2008 
 The 
		hosting provider for the game and forums will be making some updates 
		over the next several days. The game and forums may go down for a couple 
		of hours during this time. 
 
		1-21-2008 
 Nations 
		that are in Anarchy may now conduct spy operations against other nations 
		at twice the regular cost.  
 
		1-15-2008 
 At 
		least 3 characters are needed to enter an alliance name in-game. 
		Alliance names with 1 or 2 characters were causing problems for the 
		search systems in-game. 
		
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