Cyber Nations is an ever evolving nation simulation game. Launched in
2006, there have been countless changes over the years. Use this page to
see what's new.
2013-2024
2011-2012
2010
2009
2008
2007
2006
12-19-2008
A war
notification option has been added to the
My Profile
screen. Check the war notification box if you wish to receive email
notifications when someone declares war on your nation.
11-12-2008
Based on
discussions from
this suggestion the war declaration and spy operation range has been
narrowed from 50%-200% to 75%-133%.
The 50K war
declaration line has been removed from the game. The game will now use
the strength range of 75%-133% as well as 250+/250- rankings based on
strength for war declarations and spy operations. (DAC)Syzygy described
this best
here. This update does not affect Cyber Nations Tournament Edition.
Based on
this suggestion the tax collection and bill payment screens will now
calculate your current bills and taxes for you even if you have already
paid your bills that day.
When
looking at another nation's charts if their nation strength is within
10,000 points of your own then you will now see two line indicators on
the 30 Day Nation Strength History chart. (One line for their nation and
one line for yours.) If their nation strength is over 10,000 points of
your own then you will only see one line because the chart does not
render well if there is too much of a strength gap between the nations.
11-8-2008
Navy
vessels that are vulnerable to nuclear attacks will now be reduced in
number by 25% rather than 75%. If you have the Fallout Shelter System
nuclear vulnerable navy vessels will be reduced by 18% rather than 25%.
Corrected
an issue where aircraft over the base limit was reduced in higher
numbers after a nuclear attack.
8-30-2008
Cyber
Nations Tournament Edition has been brought back and round 2 has
officially begun. If you are interested in playing a more aggressive
version of Cyber Nations Standard Edition then head on over to
Cyber
Nations Tournament Edition and register an account. Players are
allowed to have one account on Cyber Nation Standard and one account on
Cyber Nations Tournament Edition.
8-26-2008
Charts have
been added to the world demographics screen, team statistics screen, the
detailed alliance statistic screen and as a tab on the nation display
page. The charts that track 30 day histories only have a few days worth
of data so it will be another couple of weeks before you see the full 30
days worth of data points on the charts.
Updated the
CN awards screen to show the top movers
and shakers between nations and alliances in the game.
8-21-2008
Individual
team senators are now limited to 3 active team messages in the game. If
you are a team senator and have created 3 active team messages then you
will need to delete one of your messages to post a new one. Team
senators may not delete other team senator messages for a period of 3
days. Team senators may delete their own team messages at any time.
8-6-2008
A block
user function has been added to the game. Players can now block users in
the game if you decide that you no longer wish to receive private
messages from a particular player. Blocking a user will not prevent
system generated messages for things like foreign aid, trade, battles,
etc...
- With the block user addition a couple of items on the nation display
page have been rearranged. Specifically the nation name and ruler name
as well as the save nation link have been relocated on the screen.
7-21-2008
Two new
improvements have been added to the game, the Naval Academy and the
Naval Construction Yard. See the
Information Index
section on Improvements for more details.
Successful
Gather Intelligence spy operations now reveal how many ship purchases a
nation has made on the day of the spy operation attack.
7-18-2008
The
improvement purchase screen now allows nations to purchase and destroy
multiple improvements at once. The screen functions just like the
aircraft and navy purchase screens. This should help save players some
time and frustration when managing their improvements.
7-15-2008
The Fallout
Shelter Wonder has been updated to allow 50% of defending soldiers to
survive a nuclear attack. The wonder also now reduces aircraft and navy
losses by 25%. See the
Information Index
section on Wonders for more information
7-13-2008
Nations
that are in peace mode may purchase up to 2 navy vessels per day.
Nations in war mode may purchase up to 5 navy vessels per day.
7-10-2008
Successful
Gather Intelligence spy operations now reveal the defenders entire naval
fleet broken down by individual navy vessel. Additionally, defending
aircraft fighter and aircraft bomber strength will not be displayed in
successful Gather Intelligence spy operations. (The output was too large
to display each individual aircraft numbers so a total number display
was used for aircraft instead.)
7-9-2008
Navies have
been added to the game. See the
Information Index section on Navies for more information. Please
report any bugs that you encounter with the new feature in the
Bug Reports section of the Cyber Nations Forums.
The Foreign
Airforce Base wonder now allows nations to deploy +20 aircraft in air
battles instead of just +10.
7-2-2008
Alliances
now need 200 total members rather than 300 total members in order to be
considered for sanctioned alliance status.
The
frequency of receiving an event has been toned down. The odds of
receiving an event drop to 7% after the first event, 3% after two
events, and 0% after three five events.
The really
negative "storms" event has been toned down.
6-29-2008
Section 2
and Section 7 of the website
terms and conditions
have been updated. The updated changes may be cross referenced by
reviewing the
previous terms and conditions.
6-12-2008
Events have
been turned back on in the game. Some of the existing events have been
updated and new events have been added. There is now a 10% chance of
getting an event for your nation both when collecting taxes and when
paying bills.
6-4-2008
Sanctioned
alliances will now be processed automatically in the game rather than on
a manual quarterly basis. If an alliance falls out of rank it will be
automatically replaced by the next alliance in line. The sanctioned
alliances are marked by a red italicized number on the
All Alliances Display
Screen. Only the top 12 alliances by score with at least 300 members
are eligible for sanctioned status in the game. If an alliance gains
sanctioned status in the game and holds that position for 10 days a
representative from that an alliance may contact me via
email
or via private message on the forums to have their alliance flag added
to the game.
5-25-2008
Players
will notice that the image verification codes used on the various
screens within the game such as the registration and password
verification screens now have a speaker icon next to the validation
code. Clicking on the speaker icon will activate a voice reader to spell
out the validation code on your computer's speakers. This has been put
in place to allow those who are visually impaired to be able to play the
game.
Players who
attempt to visit
http://cybernations.net will now be automatically redirected to
http://www.cybernations.net.
Some players may notice that your saved login credentials in your
browser are cleared because of this update.
5-23-2008
The four
new wonders mentioned yesterday have been added to the game.
5-22-2008
As
described on 5-21 technology now increases damages caused in battle by
+.01% per level of technology. This update affects ground battles,
cruise missile attacks, nuclear missile attacks, and aircraft bombing
attacks.
Nation
events in the game have been disabled. The event code needs to be
updated and until that happens no new nation events will be generated.
Four new
wonders will be added to the game soon. See the entries in green text in
the
information index for more information.
The
Pentagon wonder now offers the 20% ground battle bonus to attacking and
defending ground battles. The wonder only affected attacking ground
battles before this update.
5-21-2008
As
suggested
here nations that are at war may spy against one another regardless
of nation strength.
Ground
battles now consist of cautious, planned, and aggressive attack types.
The "standard" attack option has been removed.
Coming
soon. Technology will soon increase damages caused in battle by +.01%
per level of technology. If an attacking nation with 3,000 technology
causes a defender to lose 20 infrastructure in a ground battle then
based on this upcoming update the defender would lose a total of 26
infrastructure in the attack. (20 + (20 * (3000 * .01%)))
5-20-2008
The game
update log has been moved to this location in the game. The purpose of
this move is to provide alerts to players when they login of important
game updates. Moving forward whenever an important update is made to the
game you will receive a notice when you login and when you view your
nation display page. If the update is simply a cosmetic or non critical
change then players will not be notified of the update in order to cut
down on the number of update alerts issued in the game. To remove the
notice from your login and nation display screens just visit this page
and the messages will be cleared.
5-19-2008
Based on
this suggestion environment effects to population and happiness have
been updated. If you have a bad environment you will notice more of a
decrease in population and happiness than before. The higher your
population and happiness the more impact environment will have.
Nuclear
weapons now have a higher environment impact the more nukes that you
own. Lead reduces the nuke environment penalty by 50%.
Monarchy no
longer provides an environment bonus, it now provides a land bonus.
Republic provides a spy bonus instead of improvement & wonder upkeep
reduction. Revolutionary Government now also provides improvement &
wonder upkeep reduction.
5-17-2008
Change to
the 5/12 update. On the Detailed Alliance Statistics screen the top row
of the alliance stats that shows total alliance nations, strength,
score, etc.. is now real time as it was before. Everything below the top
row will continue to pull from the 12 hour database cache. The All
Alliances screen will pull strictly from the 12 hour database cache.
5-12-2008
Based on
this suggestion The Real Time Alliance Statistics screen has been
renamed to Detailed Alliance Statistics. The detailed alliance
statistics screen now includes additional information such as alliance
wide purchases of land, infrastructure, technology, nukes, soldiers,
tanks, cruise missiles, the number of nations both in war mode and in
peace mode, the number of nations in anarchy, and the count of alliance
wide improvements and wonders. After much consideration on whether to
provide such detailed alliance stats I decided that all of the
information provided in this update is already visible in the game so it
just makes sense to make the information a little easier to access. The
results of alliance queries are now stored in the game database for fast
retrieval after the initial query is run and to allow all alliances with
20 or more members, not just the top 12 sanctioned alliances, to be
displayed in the updated All Alliances Display screen. Detailed Alliance
Stats will remain static in the database for 12 hours. Once 12 hours has
passed since the last query was run for an alliance the records will be
updated and a new 12 hours will start. It will take a little time for
all the active alliances in the game to be populated into the database.
If a query is not run on an alliance for 7 days it will be automatically
pruned from the database.
5-10-2008
When
replying to a message you will now have the option to view the original
message that you are replying to by clicking the show/hide original
message icon.
When
viewing your inbox and outbox ruler names are now marked with a
hyperlink that will take you directly to that user's nation. I never
included this because this requires an additional database query but
until now in order to get a link to the nation page of the sender it
forced you to open the actual message which ran an even bigger database
query. Since you no longer have to open the actual message to get a link
to the nation the performance impact of this update should not be a
factor.
5-7-2008
Corrected
an issue with the population income for Furs and Silver. Furs was giving
too much population income and Silver was not giving enough according to
the descriptions in the information index. The resources effects to
population income is now accurate to the information index.
5-6-2008
The world
wars, exposed spy operations, and foreign aid stat and search pages have
been updated to allow for single click searches by alliance. Icons for
each type of stat pages mentioned above have been added to the top at
the title line for visual reference of what screen is currently being
viewed.
Based on
this suggestion the ground battle screen no longer shows the
defender's money reserves.
4-29-2008
Nations can
now opt in or out of receiving senate votes for their nation via their
nation edit screen.
4-16-2008
Players
will notice when they login to the game a notice regarding an update to
the website terms and conditions. Don't worry, we're not planning on
shutting down or resetting the game. The most important change is how we
are notifying users of such changes to the terms and conditions. (the
notice that you saw in-game) If you click the link to review the terms
and conditions the notice on the login and nation display screens will
go away. Moving forward this will be the procedure whenever an update is
made to the website terms and conditions.
4-15-2008
The nation
strength calculation has been updated. Please see the
Information Index
on nation strength for more information. For the next few days whenever
you view a nation display page strength will auto update. You may need
to refresh the page to get the new strength calculation.
4-7-2008
Added a
notepad to the game. Users can access their notepad by viewing their
nation display screen and clicking the
icon next to their nation name. The notepad stores plain text entries up
to 2,000 characters in length.
4-5-2008
Added a
"Jump to Page" function on at the bottom of all in-game stats pages.
The issue
with users of AOL, Comcast, and other email providers that have been
having trouble receiving emails from the game has been corrected. If
you've forgotten your game password and need it reset use
this link and it should work for
you now.
Infrastructure
upkeep costs have been adjusted slightly for nations over 12K
infrastructure. Before the latest wonders that were added to the game on
3-6-2008 infrastructure upkeep costs were reduced slightly at 12K
infrastructure in order to prevent stagnation. Now that the new wonders
are in the game this reduction in infrastructure upkeep costs is no
longer necessary and it has been removed from the game.
4-1-2008
Corrected a
bug with the foreign aid feature of the game as detailed
in this thread that would require players to delete their expired
aid slots in order to make new foreign aid offers.
3-30-2008
The
alliance audit has been processed in-game. Please report any bugs in the
bug report section of the forums.
3-22-2008
The
calculation for citizens has been updated. The old equation was not
using the full land modifiers. The new equation uses the total land of a
nation and has been simplified. Now every mile of land no matter how it
is gained (purchases, modifiers, or natural growth) brings 0.2 citizens.
The infrastructure portion of the citizen calculation has not been
changed.
Sugar and
Wheat no longer provide a land bonus. These two resources already
provide citizen count increases and with the land update above they
would have become over powered with the land bonus left in place.
3-21-2008
Defending
nations in ground battles and spy operations now use their fully
modified land (purchases+modifiers+growth). Before this update defending
nations were only using their purchased land amounts.
A possible
exploit with the way bills and taxes are structured in the game has been
corrected. An income penalty of -2% for every day of unpaid bills after
the 19th day has been added to the game. The income penalty is
structured as follows:
20th day = -20% income
21st day = -22% income
22nd day = -24% income
...
40th day = -60% income
60th day = -100% income
3-19-2008
Furs now
triple the natural growth of a nation as detailed in
this thread.
3-16-2008
Addressed
issues with global radiation levels and spices as detailed in
this bug report thread.
Corrected a
bug with the military deployment screen so that nations that deploy more
than 20% of their citizen population in actual soldiers will properly be
placed into Anarchy. Moving forward you must keep at least 20% of your
citizen population in actual defending soldiers (not in soldier
efficiency) in order to prevent Anarchy when deploying military. The
updated screen now includes a field called "Max Deploy W/Out Anarchy"
that indicates the maximum number of soldiers that you can deploy before
putting your nation into Anarchy.
3-6-2008
The new
wonders as mentioned yesterday have been added to the game.
Fine
Jewelry has been updated. It now provides +3 happiness instead of +1.5
happiness.
Affluent
Population has been updated. It now provides +5% population instead of
+2 population happiness.
3-5-2008
Four new
wonders will be added to the game soon as indicated with
Green Text in the
Information Index. These
wonders are designed for the very late game and include infrastructure
level requirements of 11K and up.
2-21-2008
Updated
the aircraft decommission function to match the cruise missile
decommission update performed on 2-18-2008.
The
spy odds indicator on the spy operations screen has been changed to show
20% increments instead of 10% increments. Also, if you mouse over the
indicator it will now show the estimated odds in a tool tip popup.
2-19-2008
Updated
the nuclear decommission function to match the cruise missile
decommission update performed on 2-18-2008. I hope to update how
aircraft are decommissioned soon.
2-18-2008
Updated
the cruise missile purchase screen with the added ability to
decommission more than one cruise missile at a time. The purchase
selection box will now let you purchase up to the limit of 50 cruise
missiles. Nations will no longer be able to purchase more than 50 cruise
missiles, those who currently have more than 50 will be allowed to keep
them.
1-23-2008
The
hosting provider for the game and forums will be making some updates
over the next several days. The game and forums may go down for a couple
of hours during this time.
1-21-2008
Nations
that are in Anarchy may now conduct spy operations against other nations
at twice the regular cost.
1-15-2008
At
least 3 characters are needed to enter an alliance name in-game.
Alliance names with 1 or 2 characters were causing problems for the
search systems in-game.
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