Cyber Nations is an ever evolving nation simulation game. Launched in
2006, there have been countless changes over the years. Use this page to
see what's new.
2013-2024
2011-2012
2010
2009
2008
2007
2006
9-1-2024
Congratulations to the following
Cyber Nations Tournament Edition Round 66 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 66 prizes screen.
Peak Nation Strength - 75,078.93 - Land of the Kiwi ruled by DaRuler
Most Government Bills - 166,690,385.54 - Navsstar Corporation ruled by Caspase
Most Popular - 59 Senate Votes - The Moon ruled by Lapis Lazuli
Most Land - 7,822.43 - Underworld ruled by Thanatos
Most Nuclear Launches - 115 - Gotham City ruled by Green Knight
Most Destructive War - 84,867.01 - Bikini Bottom vs Hakuna Matata
Alliance With Most Soldiers Killed - Alpha Wolves - 23,619,189 Kills
Most Attacking Casualties in Alpha Wolves #1 - 966,292 Casualties - Southern Borneo ruled by Jeremiah
Most Attacking Casualties in Alpha Wolves #2 - 834,219 Casualties - Bundyville ruled by Al Bundy
Alliance With Most Most Infrastructure Lost - Alpha Wolves - 245,402.13
Top Nation in Alpha Wolves #1 - 27,156.48 Infrastructure Lost - Bikini Bottom ruled by Kerschbs
Top Nation in Alpha Wolves #2 - 23,823.41 Infrastructure Lost - Lether ruled by Tehol
As detailed in the Round 66 forum announcement,
31 nations in Cyber Nations Standard were awarded +250 technology for achieving 1+ million casualties (defending + attacking) during Tournament Round 66.
Nations that received the +250 award can check your Nation Activty Log to find the notification.
Check back on the forums
for announcments regarding when future Cyber Nations Tournament Edition rounds will commence.
5-31-2024
Cyber
Nations Tournament Edition Round 66 has started today. Round 66
continues with the inclusion of Foreign Aid (with some adjustments)
and rewards to CN:Standard nations. See this forum thread
for more details. As with previous tournament rounds, nations will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x.
The defending harbor and land restrictions on naval attacks have been removed again.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round.
Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
4-28-2024
Congratulations to the following
Cyber Nations Tournament Edition Round 65 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 65 prizes screen.
Peak Nation Strength - 272,385.96 - wussys ruled by Overlord Wes
Most Government Bills - 238,221,785.02 - Magistar Corporation ruled by Caspase
Most Popular - 83 Senate Votes - wussys ruled by Overlord Wes
Most Land - 8,321.48 - Underworld ruled by Thanatos
Most Nuclear Launches - 158 - Bundyville ruled by Al Bundy
Most Destructive War - 108,007.93 - wussys vs Bikini Bottom
Alliance With Most Soldiers Killed - Ordo Paradoxia - 36,168,233 Kills
Most Attacking Casualties in Ordo Paradoxia #1 - 1,730,695 Casualties - Deep Sea ruled by GiantPacificOctopus
Most Attacking Casualties in Ordo Paradoxia #2 - 1,527,389 Casualties - Monster Island ruled by Godzilla12
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 653,397.93
Top Nation in Ordo Paradoxia #1 - 73,371.78 Infrastructure Lost - Monster Island ruled by Godzilla12
Top Nation in Ordo Paradoxia #2 - 64031.53 Infrastructure Lost - Underworld ruled by Thanatos
As detailed in the Round 65 forum announcement,
43 nations in Cyber Nations Standard were awarded +250 technology for achieving 1+ million casualties (defending + attacking) during Tournament Round 65.
Nations that received the +250 award can check your Nation Activty Log to find the notification.
Check back on the forums
for announcments regarding when future Cyber Nations Tournament Edition rounds will commence.
12-29-2023
Cyber
Nations Tournament Edition Round 65 has started today. Round 65
includes several key updates including the addition of Foreign Aid,
new wonders, rewards to CN:Standard nations, and more. See this forum thread
for more details. As with previous tournament rounds, nations will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x.
The defending harbor and land restrictions on naval attacks have been removed again.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 120 day round.
Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
12-23-2023
Cyber Nations Tournament Edition
Round 65 will begin on December 29th and will include several key updates including the addition of Foreign Aid,
new wonders, rewards to CN:Standard nations, and more. See this forum thread
for more details and we'll see you on Cyber Nations Tournament Edition on the 29th.
5-19-2023
Congratulations to the following
Cyber Nations Tournament Edition Round 64 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 64 prizes screen.
Peak Nation Strength - 70,652.17 - Underworld ruled by Thanatos
Most Government Bills - 168,413,792.28 - Godzilla ruled by Godzilla12
Most Popular - 50 Senate Votes - Shamrock ruled by gladiator
Most Land - 6,714.69 - Angmar ruled by Lord of Darkness
Most Nuclear Launches - 90 - Despair ruled by Komplex
Most Destructive War - 59,682.72- Still A Winner vs Pax Romana
Alliance With Most Soldiers Killed - Alpha Wolves - 13,865,254 Kills
Most Attacking Casualties in Alpha Wolves #1 - 1,010,475 Casualties - Cerava ruled by Jeremiah
Most Attacking Casualties in Alpha Wolves #2 - 809,496 Casualties - Home of the Wolves ruled by Admiral Alexander
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 198,162.61
Top Nation in Ordo Paradoxia #1 - 22,018.33 Infrastructure Lost - wussys ruled by Overlord Wes
Top Nation in Ordo Paradoxia #2 - 19,800.19 Infrastructure Lost - Despair ruled by Komplex
Check back on the forums
for announcments regarding if/when future Cyber Nations Tournament Edition rounds will commence.
2-17-2023
Cyber
Nations Tournament Edition Round 64 has started today. Nations in Round 64 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x.
The defending harbor and land restrictions on naval attacks have been removed.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round.
Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 63 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 63 prizes screen.
Peak Nation Strength - 60,928.88 - Parabellum ruled by Charon
Most Government Bills - 200,405,949.14 - virus ruled by themadstork
Most Popular - 63 Senate Votes - Wile E Coyote ruled by Wile E Coyote
Most Land - 9,178.31 - wussys ruled by Overlord Wes
Most Nuclear Launches - 147 - Bundyville ruled by Al Bundy
Most Destructive War - 111,438.60 - Metaanalytica vs Titanica
Alliance With Most Soldiers Killed - Ordo Paradoxia - 8,462,622 Kills
Most Attacking Casualties in Ordo Paradoxia #1 - 622,556 Casualties - wussys ruled by Overlord Wes
Most Attacking Casualties in Ordo Paradoxia #2 - 470,723 Casualties - virus ruled by themadstork
Alliance With Most Most Infrastructure Lost - New Paradoxical Order - 101,546.95
Top Nation in New Paradoxical Order #1 - 26,296.63 Infrastructure Lost - Metaanalytica ruled by Metaanalytica
Top Nation in New Paradoxical Order #2 - 18,473.44 Infrastructure Lost - Death ruled by Angel
11-15-2022
Cyber
Nations Tournament Edition Round 63 has started today. Nations in Round 63 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x.
The defending harbor and land restrictions on naval attacks have been removed.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. For this next round the prize for "Top Two Nations By Strength In The Alliance with the Most Infrastructure Lost" will be changing to
"Top Two Nations By Most Infrastructure Lost In The Alliance with the Most Infrastructure Lost".
Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 62 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 62 prizes screen.
Peak Nation Strength - 66849.91 - Smiling Buddha ruled by Smiling Buddha
Most Government Bills - 187,573,875.28 - Tiranoc ruled by Tiranoc
Most Popular - 49 Senate Votes - Virus ruled by themadstork
Most Land - 6,399.99 - Titanica ruled by MK Ironside
Most Nuclear Launches - 121 - Bundyville ruled by Al Bundy
Most Destructive War - 53,987.15 - BumbleBee vs Tiranoc
Alliance With Most Soldiers Killed - Alpha Wolves - 17,872,384 Kills
Most Attacking Casualties in Alpha Wolves #1 - 1,292,674 Casualties - Bundyville ruled by Al Bundy
Most Attacking Casualties in Alpha Wolves #2 - 985,438 Casualties - Home of the Wolves ruled by Admiral Alexander
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 167,064.03
Top Nation in Ordo Paradoxia #1 - 66,849.91 Strength - Smiling Buddha ruled by Smiling Buddha
Top Nation in Ordo Paradoxia #2 - 65,861.72 Strength - Angmar ruled by Lord of Darkness
8-12-2022
Cyber
Nations Tournament Edition Round 62 has started today. Nations in Round 62 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x.
The defending harbor and land restrictions on naval attacks have been removed.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 61 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 61 prizes screen.
Peak Nation Strength - 65,010.43 - free time lol ruled by Levon
Most Government Bills - 177,585,278.82 - Ibzland ruled by Ibzland
Most Popular - 66 Senate Votes - free time lol ruled by Levon
Most Land - 5,056.77 - Despair ruled by Komplex
Most Nuclear Launches - 137 - Bundyville ruled by Al Bundy
Most Destructive War - 43,811.32 - Titan vs Kaboom
Alliance With Most Soldiers Killed - Ordo Paradoxia - 15,184,551 Kills
Most Attacking Casualties in Ordo Paradoxia #1 - 997,753 Casualties - Lyffe ruled by Proof
Most Attacking Casualties in Ordo Paradoxia #2 - 940,156 Casualties - Gazza ruled by Zubkov
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 198,039.65
Top Nation in Ordo Paradoxia #1 - 54,226.03 Strength - free time lol ruled by Levon
Top Nation in Ordo Paradoxia #2 - 53,290.27 Strength - Despair ruled by Komplex
5-13-2022
Cyber
Nations Tournament Edition Round 61 has started today. Nations in Round 61 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
Supplemental resources were added to the game on Round 61. Players can select two supplemental resources to connection your nation to that do not require trade agreements.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 60 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 60 prizes screen.
Peak Nation Strength - 69,799.32 - The Moon ruled by Lapis Lazuli
Most Government Bills - 181,126,671.99 - Kharim ruled by The Titan
Most Popular - 75 Senate Votes - wussys ruled by Overlord Wes
Most Land - 5,699.99 - wussys ruled by Overlord Wes
Most Nuclear Launches - 123 - Ithaca ruled by Ulysses
Most Destructive War - 64,193.82 - Land of the Kiwi vs Creta
Alliance With Most Soldiers Killed - Tropic Thunder - 10,050,526 Kills
Most Attacking Casualties in Tropic Thunder #1 - 662,401 Casualties - Lee Land ruled by Muhammed Lee
Most Attacking Casualties in Tropic Thunder #2 - 425,559 Casualties - Rosche ruled by RealGearHead
Alliance With Most Most Infrastructure Lost - Tropic Thunder - 152,214.76
Top Nation in Tropic Thunder #1 - 46,006.47 Strength - Svedala ruled by Astron
Top Nation in Tropic Thunder #2 - 18,337.11 Strength - Lee Land ruled by Muhammed Lee
2-7-2022
Cyber
Nations Tournament Edition Round 60 has started today. Nations in Round 60 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 59 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 59 prizes screen.
Peak Nation Strength - 71,087.93 - Titan ruled by MK Ironside
Most Government Bills - 214,383,304.10 - Bundyville ruled by Al Bundy
Most Popular - 46 Senate Votes - wussys ruled by Overlord Wes
Most Land - 7,062.611 - Titan ruled by MK Ironside
Most Nuclear Launches - 133 - Ithaca ruled by Ulysses
Most Destructive War - 94,829.55 - Vildagliptin vs Angmar
Alliance With Most Soldiers Killed - Ordo Paradoxia - 7,882,627 Kills
Most Attacking Casualties in Ordo Paradoxia #1 - 553,816 Casualties - Amarna ruled by Tutankhamun
Most Attacking Casualties in Ordo Paradoxia #2 - 444,171 Casualties - Despair ruled by Komplex
Alliance With Most Most Infrastructure Lost - Roman Empire - 121,915.42
Top Nation in Roman Empire #1 - 51,542.25 Strength - Tenochtitlan ruled by Javier
Top Nation in Roman Empire #2 - 42,806.83 Strength - Romulus ruled by Caeser
11-5-2021
Cyber
Nations Tournament Edition Round 59 has started today. Nations in Round 59 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 5 days, and the tech mod is at 1.0x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 58 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 58 prizes screen.
Peak Nation Strength - 58,362.18 - Racquet ruled by Woodshot
Most Government Bills - 166,212,163.81 - Bundyville ruled by Al Bundy
Most Popular - 45 Senate Votes - Rosche ruled by RealGearHead
Most Land - 5,376.04 - virus ruled by themadstork
Most Nuclear Launches - 125 - Ithaca ruled by Ulysses
Most Destructive War - 111,425.12 - Titan vs Angmar
Alliance With Most Soldiers Killed - Roman Empire - 8,572,586 Kills
Most Attacking Casualties in Roman Empire #1 - 582,397 Casualties - Yoonyul ruled by Black Majic
Most Attacking Casualties in Roman Empire #2 - 554,636 Casualties - the bird ruled by thebird
Alliance With Most Most Infrastructure Lost - Roman Empire - 153,222.86
Top Nation in Roman Empire #1 - 35,347.12 Strength - Tenochtitlan ruled by Javier
Top Nation in Roman Empire #2 - 31,361.28 Strength - Blamange ruled by Blamange
8-2-2021
Cyber
Nations Tournament Edition Round 58 has started today. Nations in Round 58 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 57 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 57 prizes screen.
Peak Nation Strength - 60,009.92 - Yoonyul ruled by Black Majic
Most Government Bills - 236,264,165.12 - Yoonyul ruled by Black Majic
Most Popular - 43 Senate Votes - Igloo Kingdom ruled by Samoyed
Most Land - 5,741.99 - SuperLand ruled by Superdead
Most Nuclear Launches - 120 - Ithaca ruled by Ulysses
Most Destructive War - 102,389.92 - Angmar vs Murine
Alliance With Most Soldiers Killed - Roman Empire - 9,532,193 Kills
Most Attacking Casualties in Roman Empire #1 - 887,926 Casualties - the bird ruled by thebird
Most Attacking Casualties in Roman Empire #2 - 785,191 Casualties - Yoonyul ruled by Black Majic
Alliance With Most Most Infrastructure Lost - Ordo Paradoxia - 148,195.93
Top Nation in Ordo Paradoxia #1 - 29,331.03 Strength - Koi Land ruled by Tommy
Top Nation in Ordo Paradoxia #2 - 28,201.94 Strength - Peoples Front of Judea ruled by Brian Cohen
6-4-2021
A reminder to all players that by playing this game you agree to follow the rules and the terms and conditions signed when you first logged into Cyber Nations.
Any behaviors that harass, demeans, endanger or otherwise harm people in their lives is unacceptable. This game has a large variety of players from every possible demographic. I expect people to treat each other with respect. If that is not happening, I encourage players to send the moderation team and/or myself evidence of rules violations.
Also a reminder about multiple nations. According to the terms and conditions, any player found to be operating more than one account will be removed from the game.
4-30-2021
Cyber
Nations Tournament Edition Round 57 has started today. Nations in Round 57 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 56 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 56 prizes screen.
Peak Nation Strength - 56,144.71 - Murloc Nation ruled by Murky
Most Government Bills - 146,096,205.72 - warland ruled by grey2
Most Popular - 69 Senate Votes - Lether ruled by Tehol
Most Land - 5,537.36 - SuperLand ruled by Superdead
Most Nuclear Launches - 129 - Ithaca ruled by Ulysses
Most Destructive War - 76,478.76 - Acme Corporation vs wussys
Alliance With Most Soldiers Killed - DEFCON 1 - 13,416,319 Kills
Most Attacking Casualties in DEFCON 1 #1 - 872,599 Casualties - SuperLand ruled by Superdead
Most Attacking Casualties in DEFCON 1 #2 - 843,520 Casualties - Pedro penduko ruled by hagdang bato
Alliance With Most Most Infrastructure Lost - Alpha Wolves - 218,455.51
Top Nation in Alpha Wolves #1 - 33,633.56 Strength - Bundyville ruled by Al Bundy
Top Nation in Alpha Wolves #2 - 24,758.29 Strength - Galactic Republic ruled by rs1787
1-29-2021
Cyber
Nations Tournament Edition Round 56 has started today. Nations in Round 56 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 55 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 55 prizes screen.
Peak Nation Strength - 47,300.98 - Wapayabass ruled by l Tosh l
Most Government Bills - 120,690,639.87 - Nakarin ruled by Narkgnai
Most Popular - 34 Senate Votes - Ithaca ruled by Ulysses
Most Land - 3,711.54 - Wapayabass ruled by l Tosh l
Most Nuclear Launches - 79 - Ithaca ruled by Ulysses
Most Destructive War - 28175.68 - Angmar vs Scotlando
Alliance With Most Soldiers Killed - DEFCON 1 - 10,097,605 Kills
Most Attacking Casualties in DEFCON 1 #1 - 465,104 Casualties - Wapayabass ruled by l Tosh l
Most Attacking Casualties in DEFCON 1 #2 - 369,944 Casualties - SuperLand ruled by Superdead
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 204,613.72
Top Nation in DEFCON 1 #1 - 44,313.36 Strength - Wapayabass ruled by l Tosh l
Top Nation in DEFCON 1 #2 - 13,237.52 Strength - Despair ruled by Despair
1-1-2021
The Donation Bonuses received some major updates today based on the ideas shared in
this suggestion.
All of the technology, infrastructure, and land bonuses have been significantly increased and some new bonuses have been added for the upper tier amounts including days off on your nations
bill payments and last vote date resets. The wonder purchase date reset has also been made available to more tiers.
12-10-2020
Based on this suggestion
beginning tomorrow December 11, 2020 Cyber Nations Standard Edition will begin rewarding players for logging into the game daily. The reward begins at $10,000 in-game money automatically applied
to your nation when you login for multiple consecutive days. The bonus multiples over the previous days bonus at a rate of 1.01% (specifically 1.009568%) and is capped at 600 days.
Example values are shown in the table below. Nations will see a notification at the top of their nation display page indicating the bonus amount and a record is also
stored in the nation activity logs. If you miss a day logging in the counter does not reset, instead your login streak counter will be reduced by the number of days
that you missed logging in and you’ll resume from there.
Note: The counters will begin at zero for all nations on 12/11/2020, no credit is available for activity prior to this date.
This information is also available in the Information Index.
Day 1 | $10,000 |
Day 2 | $10,096 |
Day 3 | $10,192 |
Day 10 | $10,895 |
Day 50 | $15,946 |
Day 100 | $25,670 |
Day 200 | $66,524 |
Day 300 | $172,400 |
Day 400 | $446,781 |
Day 500 | $1,157,851 |
Day 600 | $3,000,000 |
The strength range for declaring war has been adjusted down to 100+/100- rankings instead of 250+/250-. The 75% - 133% strength formula ratio remains in effect.
Ten new events have been added to the game. So as to encourage further daily activity, all of the effects are generally positive. More events will be added to the game soon.
All of the referral bonuses have been doubled.
Based on this suggestion the connected resources to a nation through trades are now avaibale on the nation statistics download file.
This related suggestion was implemented a few months ago but the update wasn't included in the game update log.
10-23-2020
Cyber
Nations Tournament Edition Round 55 has started today. Nations in Round 55 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.0x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 54 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 54 prizes screen.
Peak Nation Strength - 63,340.60 - Wapayabass ruled by l Tosh l
Most Government Bills - 192,234,388.91 - Carpet Beetle ruled by Carpet Beetle
Most Popular - 47 Senate Votes - Ithaca ruled by Ulysses
Most Land - 5,585.54 - Wapayabass ruled by l Tosh l
Most Nuclear Launches - 86 - Ithaca ruled by Ulysses
Most Destructive War - 44,136.64 - Eretz Tela vs Gilas
Alliance With Most Soldiers Killed - DEFCON 1 - 9,761,666 Kills
Most Attacking Casualties in DEFCON 1 #1 - 568,538 Casualties - Fallout ruled by Broooo
Most Attacking Casualties in DEFCON 1 #2 - 411,526 Casualties - Gilas ruled by hagdang bato
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 148,036.09
Top Nation in DEFCON 1 #1 - 55,114.33 Strength - Carpet Beetle ruled by Carpet Beetle
Top Nation in DEFCON 1 #2 - 50,675.58 Strength - Scotlando ruled by Jiros
7-21-2020
Cyber
Nations Tournament Edition Round 54 has started today. Nations in Round 54 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 53 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 53 prizes screen.
Peak Nation Strength - 64,492.42 - Acme Farms ruled by Wile E Coyote
Most Government Bills - 221,401,094.25 - Acme Farms ruled by Wile E Coyote
Most Popular - 43 Senate Votes - Ithaca ruled by Ulysses
Most Land - 4,699.99 - Sinaloa ruled by El Chapo
Most Nuclear Launches - 80 - Ithaca ruled by Ulysses
Most Destructive War - 55,044.32 - rattata vs JunBug
Alliance With Most Soldiers Killed - DEFCON 1 - 7,818,012 Kills
Most Attacking Casualties in DEFCON 1 #1 - 560,549 Casualties - Gilas ruled by hagdang bato
Most Attacking Casualties in DEFCON 1 #2 - 351,983 Casualties - Fallout ruled by Broooo
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 10,3777.36
Top Nation in DEFCON 1 #1 - 64,492.42 Strength - Acme Farms ruled by Wile E Coyote
Top Nation in DEFCON 1 #2 - 61,141.02 Strength - Carpet Beetle ruled by Carpet Beetle
4-24-2020
Cyber
Nations Tournament Edition Round 53 has started today. Nations in Round 53 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x.
The Manhattan Project again requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 52 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 52 prizes screen.
Peak Nation Strength - 64,665.12 - l Tosh l ruled by l Tosh l
Most Government Bills - 283,724,909.06 - warland ruled by grey2
Most Popular - 43 Senate Votes - Ithaca ruled by Ulysses
Most Land - 7,084.47 - l Tosh l ruled by l Tosh l
Most Nuclear Launches - 145 - Ithaca ruled by Ulysses
Most Destructive War - 79,853.18 - l Tosh l vs Land of the Kiwi
Alliance With Most Soldiers Killed - DEFCON 1 - 16,210,913 Kills
Most Attacking Casualties in DEFCON 1 #1 - 996,596 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 853,789 Casualties - Scotlando ruled by Jiros
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 267,732.55
Top Nation in DEFCON 1 #1 - 47,265.09 Strength - Scotlando ruled by Jiros
Top Nation in DEFCON 1 #2 - 46,848.01 Strength - Killie ruled by bunnet
12-16-2019
Cyber
Nations Tournament Edition Round 52 has started today. Nations in Round 52 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 7 days, and the tech mod is at 2.5x.
The Manhattan Project now requires the Scientific Development Center and the Pentagon wonder as prerequisites.
This will be a 120 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 51 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 51 prizes screen.
Peak Nation Strength - 54,278.34 - Wapayabass ruled by l Tosh l
Most Government Bills - 132,193,897.49 - wile e coyote ruled by Wile E Coyote
Most Popular - 45 Senate Votes - Lether ruled by tehol
Most Land - 3,749.99 - Bateman ruled by PatrickBateman
Most Nuclear Launches - 118 - Ithaca ruled by Ulysses
Most Destructive War - 82,614.56 - The Cell Games Arena vs Angmar
Alliance With Most Soldiers Killed - DEFCON 1 - 9,184,466 Kills
Most Attacking Casualties in DEFCON 1 #1 - 500,090 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 430,859 Casualties - Killie ruled by bunnet
Alliance With Most Most Infrastructure Lost - Alpha Wolves - 192,146.58
Top Nation in Alpha Wolves #1 - 29,781.08 Strength - Psycho Dad ruled by AL Bundy
Top Nation in Alpha Wolves #2 - 29,350.11 Strength - Appal ruled by Appal
9-20-2019
Cyber
Nations Tournament Edition Round 51 has started today. Nations in Round 51 will
begin with $50,000,000 in startup cash, random events are turned on, the wonder purchase clock is 4 days, and the tech mod
is at 3x. This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 50 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 50 prizes screen.
Peak Nation Strength - 51481.07 - Scotlando ruled by Jiros
Most Government Bills - 173,783,283.91 - Jack and Bean ruled by JimBundy
Most Popular - 56 Senate Votes - Ithaca ruled by Ulysses
Most Land - 4,359.16 - Killie ruled by bunnet
Most Nuclear Launches - 102 - Gilas ruled by hagdang bato
Most Destructive War - 49,974.70 - The Cell Games Arena vs Angmar
Alliance With Most Soldiers Killed - DEFCON 1 - 10,718,721 Kills
Most Attacking Casualties in DEFCON 1 #1 - 301,019 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 292,062 Casualties - wapayabass ruled by l Tosh l
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 318,731.43
Top Nation in DEFCON 1 #1 - 27,882.88 Strength - Ithaca ruled by Ulysses
Top Nation in DEFCON 1 #2 - 19,029.89 Strength - Gilas ruled by hagdang bato
6-21-2019
Cyber
Nations Tournament Edition Round 50 has started today. Nations in Round 50 will
begin with $100,000,000 in startup cash, random events are turned on, the wonder purchase clock is 4 days instead of 5, and the tech mod
has been tripled. This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 49 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 49 prizes screen.
Peak Nation Strength - 65,097.44 - Butter ruled by Peenut
Most Government Bills - 148,642,350.29 - Psycho Dad ruled by Al Bundy
Most Popular - 52 Senate Votes - Ithaca ruled by Ulysses
Most Land - 5,436.48 - Butter ruled by Peenut
Most Nuclear Launches - 83 - Ithaca ruled by Ulysses
Most Destructive War - 118,214.52 - Angmar vs Dassault Aviation
Alliance With Most Soldiers Killed - DEFCON 1 - 10,245,668 Kills
Most Attacking Casualties in DEFCON 1 #1 - 437,633 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 431,477 Casualties - rattata ruled by Rattata
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 220,737.03
Top Nation in DEFCON 1 #1 - 45,251.50 Strength - Destroyed ruled by Broooo
Top Nation in DEFCON 1 #2 - 44,585.86 Strength - Grand Mesa ruled by Faraday
3-22-2019
Cyber
Nations Tournament Edition Round 49 has started today. Nations in Round 49 will
begin with $50,000,000 in startup cash and random events are turned on.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 48 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 48 prizes screen.
Peak Nation Strength - 63462.50 - Psycho Dad ruled by Al Bundy
Most Government Bills - 181,911,071.90 - Psycho Dad ruled by Al Bundy
Most Popular - 52 Senate Votes - Goat Is Back ruled by LebronJames
Most Land - 5,582.17 - Nezarim Council ruled by Zeratull
Most Nuclear Launches - 138 - Ithaca ruled by Ulysses
Most Destructive War - 61,774.69 - Winterhaven vs CREWED
Alliance With Most Soldiers Killed - DEFCON 1 - 15,244,107 Kills
Most Attacking Casualties in DEFCON 1 #1 - 713,871 Casualties - Carpet Beetle ruled by Carpet Beetle
Most Attacking Casualties in DEFCON 1 #2 - 665,123 Casualties - Puppy ruled by Kirbyfam
Alliance With Most Most Infrastructure Lost - DEFCON 1 - 326,993.05
Top Nation in DEFCON 1 #1 -36,294.90 Strength - rattata ruled by Rattata
Top Nation in DEFCON 1 #2 - 34,335.06 Strength - Gilas ruled by hagdang bato
12-14-2018
Cyber
Nations Tournament Edition Round 48 has started today. Nations in Round 48 will
begin with $50,000,000 in startup cash, random events are turned on, and the tech modifyer has been increased.
This will be a 90 day round. Head over to Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 47 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 47 prizes screen.
Peak Nation Strength - 89,809.13 - ThePromisedLand ruled by CubaQuerida
Most Government Bills - 222,977,552.76 - Towering Erector ruled by Dicky Dichardson
Most Popular - 63 Senate Votes - The Light Brigade ruled by Charge
Most Land - 22,959.47 - ThePromisedLand ruled by CubaQuerida
Most Nuclear Launches - 116 - Towering Erector ruled by Dicky Dichardson
Most Destructive War - 115,993.48 - Harry Sak vs Los Angeles
Alliance With Most Soldiers Killed - Sexy Gladiators - 19,311,243 Kills
Most Attacking Casualties in Sexy Gladiators #1 - 765,962 Casualties - The Light Brigade ruled by Charge
Most Attacking Casualties in Sexy Gladiators #2 - 651,956 Casualties - HoffmannLa Roche AG ruled by Cristoph Franz
Alliance With Most Most Infrastructure Lost - Sexy Gladiators - 226,665.52
Top Nation in Sexy Gladiators #1 - 88,571.15 Strength - ThePromisedLand ruled by CubaQuerida
Top Nation in Sexy Gladiators #2 - 48,684.184 Strength - HoffmannLa Roche AG ruled by Cristoph Franz
9-21-2018
Cyber
Nations Tournament Edition Round 47 has started today. Nations in Round 47 will
begin with $150,000,000 in startup cash. This will be another 75 day round. Head over to
Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
9-14-2018
Congratulations to the following
Cyber Nations Tournament Edition Round 46 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 46 prizes screen.
Cyber Nations Tournament Edition Round 47 will start on Friday 9/21.
Peak Nation Strength - 66,978.76 - Gasprom ruled by Victor Zubkov
Most Government Bills - 157,450,336.48 - Rahallem ruled by NeuraxWorm
Most Popular - 73 Senate Votes - Las Vegas ruled by The Speaker
Most Land - 8,164.08 - Gasprom ruled by Victor Zubkov
Most Nuclear Launches - 76 - rattata ruled by Rattata
Most Destructive War - 103,746.46 - ShockedTEisStillHere vs Alabama
Alliance With Most Soldiers Killed - Sexy Gladiators - 22,767,789 Kills
Most Attacking Casualties in Sexy Gladiators #1 - 992,507 Casualties - Las Vegas ruled by The Speaker
Most Attacking Casualties in Sexy Gladiators #2 - 589,617 Casualties - Valyria ruled by Bajor
Strongest Alliance - United Nations - 67.58 Score
Top Nation in United Nations #1 - 38,688.06 Strength - Las Vegas ruled by The Speaker
Top Nation in United Nations #2 - 37,473.26 Strength - Asgardia ruled by Trump
6-29-2018
Cyber
Nations Tournament Edition Round 46 has started today. Nations in Round 46 will
begin with $150,000,000 in startup cash. This will be a quicker 75 day round. Head over to
Tournament Edition
and compete for prizes (see the
latest prizes). You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
6-27-2018
After a couple months break CN:TE is starting back up on Friday!
Head over to the forums to see the latest details and
discuss upcoming round 46.
I've been working on getting SSL working for the game and forums
to improve security and to get rid of those pesky alerts that some of the modern browsers are starting to flag against sites without SSL.
If you experience any issues with the site as a result please report the problem in the bug reports section of the forums.
2-16-2018
Congratulations to the following
Cyber Nations Tournament Edition Round 45 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 45 prizes screen.
Peak Nation Strength - 61,892.75 - Little Drinkypoo ruled by JimLahey
Most Government Bills - 198,015,058.98 - warland ruled by grey 2
Most Popular - 48 Senate Votes - Texas ruled by Cowboy
Most Land - 6,415.471 - Land of Bare Feet ruled by lordoftheliquor
Most Destructive War - 79,779.10 - Hazzard vs SeaBee Sex Bot
Alliance With Most Soldiers Killed - DEFCON 1 - 16,975,548 Kills
Most Attacking Casualties in DEFCON 1 #1 - 803,200 Casualties - TrumpMerica ruled by McDonalds
Most Attacking Casualties in DEFCON 1 #2 - 609,466 Casualties - killie ruled by bunnet
Strongest Alliance - United Nations - 67.58 Score
Top Nation in United Nations #1 - 45,273.16 Strength - Little Drinkypoo ruled by JimLahey
Top Nation in United Nations #2 - 43,855.64 Strength - Land of Bare Feet ruled by lordoftheliquor
Cyber Nations Tournament Edition Round 46
will start in a few months. An announcement will be posted here and on the forums prior to the start date.
11-29-2017
Cyber
Nations Tournament Edition Round 45 has started today. Nations in Round 45 will
begin with an astounding $150,000,000 in startup cash. This will be a quicker 75 day round. Head over to
Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 44 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 44 prizes screen.
Peak Nation Strength - 73,644.93 - Hazzard ruled by Boss Hogg
Most Government Bills - 336,746,282.79 - Boring Nation ruled by Flag Runner
Most Popular - 71 Senate Votes - Secor ruled by Sister Midnight
Most Land - 8,256.29 - Standard of Work ruled by Lightning Warrior
Most Destructive War - 80,778.94 - Hazzard vs Mersa
Alliance With Most Soldiers Killed - United Nations - 29,442,885 Kills
Most Attacking Casualties in United Nations #1 - 1,818,978 Casualties - Boring Nation ruled by Flag Runner
Most Attacking Casualties in United Nations #2 - 1,514,932 Casualties - Toon Army ruled by Rafael
Strongest Alliance - United Nations - 138.03 Score
Top Nation in United Nations #1 - 47,699.50 Strength - Titanica ruled by MK007
Top Nation in United Nations #2 - 39,471.61 Strength - Chartered Accountant ruled by AmeerMuib
8-11-2017
Cyber
Nations Tournament Edition Round 44 has started today. Nations in Round 44 will
begin with $100,000,000 startup cash. This will be a 100 day round. Head over to
Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 43 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 43 prizes screen.
Peak Nation Strength - 74,000.12 - Pegasus ruled by Crazy Man
Most Government Bills - 336,258,930.18 - Vladivostok ruled by Vanechka
Most Popular - 72 Senate Votes - Solace ruled by malakarlian
Most Land - 10,243.31 - St Petersburg ruled by Alyosha
Most Destructive War - 70,128.58 - Lasat vs Vladivostok
Alliance With Most Soldiers Killed - DEFCON 1 - 20,917,550 Kills
Most Attacking Casualties in DEFCON 1 #1 - 1,223,820 Casualties - TrumpNation ruled by McDonalds
Most Attacking Casualties in DEFCON 1 #2 - 716,416 Casualties - Quake ruled by HiredGun
Strongest Alliance - United Nations - 85.60 Score
Top Nation in United Nations #1 - 63,866.21 Strength - Vladivostok ruled by Vanechka
Top Nation in United Nations #2 - 61,463.03 Strength - Neema ruled by Tali Zorah
4-21-2017
Cyber
Nations Tournament Edition Round 43 has started today. Nations in Round 43 will
begin with $100,000,000 startup cash. This will be another 100 day round. Head over to
Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 42 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 42 prizes screen.
Peak Nation Strength - 75,317.79 - Cato Falls ruled by The Beast
Most Government Bills - 337,150,533.66 - True Nation ruled by Trigasorous
Most Popular - 82 Senate Votes - Texas ruled by Cowboy
Most Land - 7,675.61 - Rollin Ridge ruled by Ching
Most Destructive War - 51,085.18 - Sargardan vs Cato Falls
Alliance With Most Soldiers Killed - DEFCON 1 - 29,137,333 Kills
Most Attacking Casualties in DEFCON 1 #1 - 1,024,874 Casualties - Sargardan ruled by siase
Most Attacking Casualties in DEFCON 1 #2 - 1,011,785 Casualties - Kathie ruled by Kathie
Strongest Alliance - DEFCON 1 - 79.66 Score
Top Nation in DEFCON 1 #1 - 50,003.65 Strength - Kathie ruled by Kathie
Top Nation in DEFCON 1 #2 - 49,347.65 Strength - The last squirrel ruled by Rock n Rolla
1-1-2017
Cyber
Nations Tournament Edition Round 42 has started today. Nations in Round 42 will
begin with $50,000,000 startup cash. This will be another 100 day round. Head over to
Tournament Edition
and compete for prizes. You can have one nation in Cyber Nations standard and one nation in Cyber Nations Tournament Edition.
Congratulations to the following
Cyber Nations Tournament Edition Round 41 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 41 prizes screen.
Peak Nation Strength - 64,363.37 - Blood ruled by Vampirella
Most Government Bills - 249,549,763.28 - Wile E Coyote ruled by Wile E Coyote
Most Popular - 69 nice ;) Senate Votes - Bundyville ruled by Al Bundy
Most Land - 5,679.84 - New Glarus ruled by The Spotted Cow
Most Destructive War - 57,049.05 - Gallipoli vs Blood
Alliance With Most Soldiers Killed - Alpha Wolves - 25,935,188 Kills
Most Attacking Casualties in Alpha Wolves #1 - 1,121,609 Casualties - Eesti ruled by Eesti
Most Attacking Casualties in Alpha Wolves #2 - 871,175 Casualties - BubbaHubba ruled by HubbaBubba
Strongest Alliance - Alpha Wolves - 92.03 Score
Top Nation in Alpha Wolves #1 - 50,174.97 Strength - Eesti ruled by Eesti
Top Nation in Alpha Wolves #2 - 34,302.65 Strength - New Glarus ruled by The Spotted Cow
9-12-2016
Cyber
Nations Tournament Edition Round 41 has started today. Nations in Round 41 will
begin with $50,000,000 startup cash. This will be another 100 day round. Head over to
Tournament Edition
and compete for prizes.
Congratulations to the following
Cyber Nations Tournament Edition Round 40 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 40 prizes screen.
Peak Nation Strength - 73,588.99 - Iberia ruled by Marcus Aurelius
Most Government Bills - 410,042,238.12 - Nunatak ruled by Hayman
Most Popular - 88 Senate Votes - Texas ruled by Cowboy
Most Land - 7,740.76 - Whiskey Rebellion ruled by Harmon Husband
Most Destructive War - 64,625.15 - Hungary vs Iberia
Alliance With Most Soldiers Killed - DEFCON 1 - 15,632,271 Kills
Most Attacking Casualties in DEFCON 1 #1 - 882,321 Casualties - Hungary ruled by Viktor Orban
Most Attacking Casualties in DEFCON 1 #2 - 483,529 Casualties - Quake ruled by HiredGun
Strongest Alliance - DEFCON 1 - 66.54 Score
Top Nation in DEFCON 1 #1 - 56,334.20 Strength - Hungary ruled by Viktor Orban
Top Nation in DEFCON 1 #2 - 51,303.11 Strength - CrazyCook ruled by CrazyNation
5-29-2016
Cyber
Nations Tournament Edition Round 40 has started today. Nations in Round 40 will
begin with $50,000,000 startup cash. This will be a 100 day round. Head over to
Tournament Edition
and compete for prizes.
Congratulations to the following
Cyber Nations Tournament Edition Round 39 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 39 prizes screen.
Peak Nation Strength - 79,330.71 - Ground Zero ruled by Titanium
Most Government Bills - 290,295,453.44 - The Clown ruled by Rambozo
Most Popular - 98 Senate Votes - tuckerville ruled by tucker1
Most Land - 6,552.63 - Ground Zero ruled by Titanium
Most Destructive War - 98,601.96 - Liebestraum vs Ground Zero
Alliance With Most Soldiers Killed - The Dark Order - 22,631,939 Kills
Most Attacking Casualties in The Dark Order #1 - 744,489 Casualties -
Freedom Nation by DevilDog
Most Attacking Casualties in The Dark Order #2 - 713,019 Casualties -
JesusKitten ruled by LoganX
Strongest Alliance - DEFCON 1 - 83.17 Score
Top Nation in DEFCON 1 #1 - 63,940.35 Strength - Goetterdaemmerung ruled by
Richard Wagner
Top Nation in DEFCON 1 #2 - 60,397.82 Strength - Leidenschaft ruled by
JS Bach
2-17-2016
Cyber
Nations Tournament Edition Round 39 has started today. Nations in Round 39 will
begin with $25,000,000 startup cash. This will be a 100 day round. Slight change
to the prizes for Round 39 with a new award for the two players involved in the most
destructive war. Head over to
Tournament Edition
and compete for prizes.
Congratulations to the following
Cyber Nations Tournament Edition Round 38 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 38 prizes screen.
Peak Nation Strength - 80,663.95 - Oil Pisteuontes ruled by Damon
Most Government Bills - 272,385,998.41 - Old s Cool ruled by Rambozo
Most Popular - 98 Senate Votes - tuckerville ruled by tucker1
Most Land - 7,332.97 - Oi Palintropontes ruled by Pythias
Alliance With Most Soldiers Killed - DEFCON 1 - 17,129,383 Kills
Most Attacking Casualties in DEFCON 1 #1 - 658,090 Casualties -
malakarlianruled by malakarlian
Most Attacking Casualties in DEFCON 1 #2 - 385,071 Casualties - Wile E
Coyote ruled by Wile E Coyote
Strongest Alliance - DEFCON 1 - 80.63 Score
Top Nation in DEFCON 1 #1 - 31,775.50 Strength - Demokratia ruled by
vdiddy1
Top Nation in DEFCON 1 #2 - 28,427.76 Strength - Grouchland ruled by
Testy
11-15-2015
Cyber
Nations Tournament Edition Round 38 has started today. Nations in Round 38 will
begin with $25,000,000 startup cash. This will be a 90 day round. Head over to
Tournament Edition
and compete for prizes.
Congratulations to the following
Cyber Nations Tournament Edition Round 37 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 37 prizes screen.
Peak Nation Strength - 63,010.20 - Glanton Gang ruled by Glanton
Most Government Bills - 184,984,122.45 - Freedom Nation ruled by DevilDog
Most Popular - 93 Senate Votes - Lord of Darkness ruled by Angmar
Most Land - 5,011.951 - Meridian Riders ruled by Judge Holden
Alliance With Most Soldiers Killed - The Dark Order - 16,378,432 Kills
Most Attacking Casualties in The Dark Order #1 - 661,466 Casualties - Krypton
ruled by Manofsteel
Most Attacking Casualties in The Dark Order #2 - 581,046 Casualties - Freedom
Nation ruled by DevilDog
Strongest Alliance - The Dark Order - 55.26 Score
Top Nation in The Dark Order #1 - 52,021.36 Strength - Glanton Gang ruled by
Glanton
Top Nation in The Dark Order #2 - 49,253.53 Strength - Freedom Nation ruled by
DevilDog
10-8-2015
An important
game policy
announcement regarding foreign aid abuse has been posted on the Cyber Nations forums.
8-15-2015
Cyber
Nations Tournament Edition Round 37 has started today. Nations in Round 37 will
begin with $25,000,000 startup cash. This will be a 90 day round. Head over to
Tournament Edition
and compete for prizes.
Congratulations to the following
Cyber Nations Tournament Edition Round 36 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 36 prizes screen.
Peak Nation Strength - 54,722.70 - The Will ruled by Nietzsche
Most Government Bills - 114,603,541.40 - Despair ruled by Komplex
Most Popular - 147 Senate Votes - Angmar ruled by Lord of Darkness
Most Land - 5,326.47 - Uni Freiburg ruled by Martin Heidegger
Alliance With Most Soldiers Killed - DEFCON 1 - 11,111,711 Kills
Most Attacking Casualties in DEFCON 1 #1 - 463,624
Casualties - solace ruled by malakarlian
Most Attacking Casualties in DEFCON 1 #2 - 383,913 Casualties - Patriot
Nation ruled by loyalist
Strongest Alliance - Eurasia - 79.29 Score
Top Nation in Eurasia #1 - 22,966.60 Strength - Manticore ruled by
Terekhov
Top Nation in Eurasia #2 - 21,003.05 Strength - Omegadorian Empire ruled by
Omegador
6-10-2015
Cyber
Nations Tournament Edition Round 36 has started today. Nations in Round 36 will
begin with 10x the startup cash! Head over to
Tournament Edition
and compete for prizes.
Congratulations to the following
Cyber Nations Tournament Edition Round 35 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 35 prizes screen.
Peak Nation Strength - 44,531.98 - Big Chief ruled by redwater
Most Government Bills - 89,221,163.35 - Limits ruled by Rambozo
Most Popular - 79 Senate Votes - Incredible Hulk ruled by DevilDog
Most Land - 3,916.09 - Syrian Arab Republic ruled by Bashar al Assad
Alliance With Most Soldiers Killed - The Phoenix Cobras - 77,46,083 Kills
Most Attacking Casualites in The Phoenix Cobras Alliance #1 - 529,049
Casualties - Limits ruled by Rambozo
Most Attacking Casualites in The Phoenix Cobras Alliance #2 - 471,155
Casualties - Union Algo ruled by Citizen James
Strongest Alliance - The Dark Order - 48.46 Score
Top Nation in The Dark Order #1 - 25,654.41 Strength - Big Chief ruled by
redwater
Top Nation in The Dark Order #2 - 24,946.55 Strength - ArchAngel ruled by
grovecedar
4-22-2015
We are
aware that the forums are down and are working to resolve the issue.
The forums are back up!
4-8-2015
Congratulations to the following
Cyber Nations Tournament Edition Round 34 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
Round 34 prizes screen.
Peak Nation Strength - 57,672.67 - Limits ruled by Rambozo
Most Infrastructure - 8,972.013 - Syrian Arab Republic ruled by Bashar al
Assad
Alliance With Most Soldiers Killed - The Avengers - 17,250,419 Kills
Most Attacking Casualites in The Avengers Alliance #1 - 929,989
Casualties - Garden of Eden ruled by Adamah
Most Attacking Casualites in The Avengers Alliance #2 - 675,373
Casualties - Asgard ruled by Thor Odinson
Highest Avg Strength Alliance - The Avengers - 37,139
Top Nation in The Avengers #1 - 36,869.62 Strength - The Dark Coast ruled
by King Omega
Top Nation in the Avengers #2 - 36,488.15 Strength - SpiderMan ruled by
Peter Parke
12-22-2014
Congratulations to the following
Cyber Nations Tournament Edition Round 33 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
prizes screen.
The next tournament edition round will start sometime after the new year.
Peak Nation Strength - 49,232 - WarHammer ruled by Randy Rhodes
Most Infrastructure - 7,700 - No Theme Nation ruled by The Puppeteer
Alliance With Most Soldiers Killed - The Avengers - 9,490,270 Kills
Most Attacking Casualites in The Avengers Alliance #1 - 675,307
Casualties - No Theme Nation ruled by The Puppeteer
Most Attacking Casualites in The Avengers Alliance #2 - 511,020
Casualties - Malibu Point ruled by Anthony Stark
Highest Avg Strength Alliance - The Avengers - 30,843
Top Nation in The Avengers #1 - 44,713.85 Strength - WarHammer ruled by
Randy Rhodes
Top Nation in the Avengers #2 - 38,460.24 Strength - Lilacs ruled by
Zardoz
10-17-2014
Congratulations to the following
Cyber Nations Tournament Edition Round 32 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
prizes screen.
Peak Nation Strength - 50,076 - No Name Nation ruled by The Puppeteer
Most Infrastructure - 7,399.99 - Kakariko Village ruled by fata1ity
Alliance With Most Soldiers Killed - The Avengers - 9,999,353 Kills
Most Attacking Casualites in The Avengers Alliance #1 - 697,330
Casualties - The Hopeless Field ruled by Inquisitor
Most Attacking Casualites in The Avengers Alliance #2 - 561,821
Casualties - No Name Nation ruled by The Puppeteer
Highest Avg Strength Alliance - The Avengers - 31,612
Top Nation in The Avengers #1 - 40,526.03 Strength - The Hopeless Field
ruled by Inquisitor
Top Nation in the Avengers #2 - 40,050.72 Strength - No Name Nation ruled
by The Puppeteer
8-26-2014
Implemented
some changes to the World Resource
Distribution chart, the World Demographics
screen, and the Improvements and
Wonders Stats screen to include a team selection drop down so that you can
quickly see how the various teams stack up. This was
suggested here and is particularly useful in regards to the team senate
proposals.
8-13-2014
Congratulations to the following
Cyber Nations Tournament Edition Round 31 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
prizes screen.
- Most Casualties - Wrangler Joe of Temptation - 1,576,117
- Most Infrastructure - good ol boys of never meanin no harm -
6,999
- Alliance Soldiers Killed Nation 1 - SlackJoint of Atomgrinder
from War Doves
- Alliance Soldiers Killed Nation 2 - Casablanca of Kasnia from War
Doves
- Alliance Infrastructure Destroyed Nation 1 - SlackJoint of
Atomgrinder from War Doves
- Alliance Infrastructure Destroyed Nation 2 - Casablanca of Kasnia
from War Doves
7-25-2014
The four
new wonders as mentioned below on 7/22 have been added to the game.
7-22-2014
Four new
wonders will be added to the game later this week as
discussed here. The four new wonders will be EMP Weaponization, Foreign Army
Base, National Cemetery, and Political Lobbyists. See details of the upcoming
wonders here.
7-16-2014
Players can
now post comments on the Team Messages
screen to encourage senators to vote one way or another, discuss the effects of
a proposal, etc... Keep in mind that once a senator has voted they can still
change their vote while the proposal is still pending, so now you have a place
to use your power of persuasion.
Players can
disable alerts for system generated team messages (proposal generation and
voting results) on your my profile screen. You will still receive alerts that
are generated by human team senators as was the case before the recent changes
to the team senate.
7-13-2014
The changes
to the team senate as mentioned below
on 7/10 have been completed. Team proposals
will begin to be generated starting today for the 5 elected senators to vote up
or down on. There is currently a limit of 5 active proposals at any given time.
If a proposal is still pending a majority vote when the election cycle resets,
all votes for that proposal will be reset so that the new class of elected
senators can decided on the issue. On 8/1 a new restriction will be put in place
on changing teams to once every 30 days.
7-10-2014
Changes to
the way the team senate functions are
coming soon. After the next election cycle resets on 7/13 there will be 5 senate
seats instead of 3 on each color sphere. The top 100 nations limit will be
removed so that all members of the team will be eligible to receive votes.
Elected senators will hold office for 30 days after the election cycle resets
rather than the current revolving door setup. Team proposals will be generated
that affect all members of the team color sphere that team senators can vote up
or down on. These new senate proposals are currently being
written here if you would like to contribute.
7-2-2014
Multiple
accounts controlled by different players on the same computer network
will be allowed as of today in Cyber Nations Standard Edition. No interaction
(war, trade, foreign aid, etc..) between players on the same network is allowed
either directly or through 3rd parties (ie. no sending foreign aid to someone
who is not on your network who then sends foreign aid back to someone who is on
your network). Multiple accounts controlled by the same player remains against
the rules. Moderation will still investigate multi account abuse and will
continue to reserve the right to remove rule violators from the game. The
website terms and conditions
have been updated, particularly clause #4 regarding multi-accounts.
Added a
share bar to the home page. The share bar will only appear on the home page so
as to not be too annoying. Please consider sharing Cyber Nations. If there is a
website button that you'd like to see added to the share bar, let me know.
6-24-2014
The crime
prevention score penalty from Casinos and Red Light Districts has been halved in
order to make these two
improvements more appealing.
When a
player returns to the game after being inactive there will now be a log
recorded in the
alliance activity log screen showing
that they have returned from inactivity.
6-15-2014
It's not
too late to join
Cyber
Nation Tournament Edition round 31. This round features a number of
changes:
- Nukes - The top 5% requirement has been dropped. A Manhattan
Project wonder will be required by everyone to purchase nukes. Nukes
cost $500,000 base and require 200 tech and 2,000 infras (these are
also the same requirements to buy a MP). The nuke limit will be 10
(+5 with HNMS).
- Pentagon wonder allows for +1 offensive war slot.
- Nuclear weapons can target higher infrastructure, higher land,
or higher technology damage based on player choice when launching
the nuke. When you choose to target infrastructure, land, or
technology you are trading more damage to your target for less
damage for the other two. For instance, if you choose to target
infrastructure you will do more base damage to infrastructure but
less damage to land and technology. Details
here.
- The recently added war related improvements from Standard
Edition have been migrated over to Tournament Edition. The airport
improvement and prison improvement have also been added. Prisons
have been changed to "Reduces military dependency to control
population. Increases max deployment 1%, +0.20 Happiness, -0.5%
Citizen Income. Limit 5."
- The alliance stats screen will now track alliance wide kills and
losses in war.
- The
prizes offered to the winners of the round have also been
revamped.
Check
out all the changes for yourself and give them a test drive before
some of these are implemented into Standard Edition.
6-9-2014
The
Crime Index
and its effects are now live.
The maximum
number of concurrent events is now five.
6-8-2014
Congratulations
to the following Cyber Nations Tournament Edition Round 30 winners. The
winners may contact admin via private message on the forums to claim
your prizes as detailed on the CN:TE
prizes screen.
- Most Infrastructure - fyrdhammer with 6,573
infrastructure
- Most Soldiers - Banana with 69,466 soliders
- Most Money Spent - Dick Tracy with $551,358,258 money
spent
- 1st Place Nation Strength - Samwise with 43,127.248
strength
- 2nd Place Nation Strength - bombuator with 40,460.722
strength
- 3rd Place Nation Strength - paul711 with 39,368.535
strength
6-3-2014
Six new
improvements have been added to the game, five of which are related to
the new Crime Index as mentioned below on 5-29-2014. The effects of the
crime index related improvement are not live yet but you may begin to
purchase them now in order to get your nation prepared for when Crime
Index is turned on. The Crime Index will be turned on throughout the
game on 6/9/2014. The new improvements are as follows:
- Airport - $100,000 - Reduces aircraft cost -2% and reduces
aircraft upkeep costs -2%. Limit 3. (Not related to crime index. The effects
of airports are currently live)
- Casino - $100,000 - Increases happiness by 1.5, decreases citizen
income by 1%, -50 to crime prevention score. Limit 2.
- Jail - $25,000 - Incarcerates up to 500 criminals. Limit 5.
- Prison - $200,000 - Incarcerates up to 5,000 criminals. Limit 5.
- Red Light District - $50,000 - Increases happiness by 1,
damages environment by 0.5, -50 to crime prevention score. Limit 2.
- Rehabilitation Facility - $500,000 - Sends up to 500 criminals
back into the citizen count. Limit 5.
Ten new
events have been added to the game. Most of these are related to
crime index. These will remain a surprise until the player base
figures them out.
5-29-2014
A new
dimension will be coming soon to the game: Crime Index as suggested
here. I have added a chart to the nation display page (below the
happiness bar chart) to allow everyone to gauge where they are at before
the actual effects are put into place. The effects and calculations can
be found in the information index topic for
Crime Index.
Some additional improvements (Jails, Prisons, etc...) will be added soon
that will have an effect on the Crime Index. Criminals will be deducted
from your citizen counts as seen below (this effect is not in place yet,
hence the strikethrough) but if you manage your Crime Index properly you
can receive up to +2 happiness and -2% infrastructure upkeep cost. You
can also affect your nation's crime index by how you respond to the the
new/updated Government Position
questions. If you have any suggestions for changes to the
way Crime Index works before it fully goes live please post your
thoughts
here.
This update should go fully live within a week.
5-26-2014
Six new
improvements have been added to Cyber Nations standard (three offensive
and three defensive) as discussed in
this thread.
The
improvement purchase page has also been updated to work similar to the
way the wonder purchase page now works to show all improvements (even if
you are unable to purchase some) so that you can see the full
descriptions without having to go to the information index to find the
reference.
The bill
avoidance fee has been changed from 20 days to 30 days as
suggested here.
5-21-2014
Added an
alliance activity log screen for
alliance managers to track members who join, leave, or are removed from
an alliance as suggested
here. The link can be found on the alliance display page.
5-20-2014
Made some
changes to the nation display page. I merged the two rows that were
previously labeled "My Resources" and "Connected Resources" into just
one row labeled "Connected Resources". A green border around a resource
will indicate that nation's resources. I also consolidated a few rows,
moved the flag to a different spot, and added some new bar charts to the
screen. You may need to force a site refresh in your browser to see all
the updates. I know it will take some getting use to and I know how much
people dislike change but there was purpose behind this. The reason
behind this update was to clean up and reduce some of the vertical
scrolling that was required on the nation display page. Consolidating
and removing redundant rows helped a lot. The new bar charts were added
simply because charts are awesome!
4-24-2014
Corrected
an issue where spy ops against war opponents were not being counted
towards the war's total attacks counter.
Patched the
forums with the latest security upgrades released from IPB this morning.
4-9-2014
Cyber
Nations Tournament Edition Round 30 has started today. This will be
another 60 day round, everyone starts with $10,000,000 cash, wonders can be
purchased every 5 days, war cannot be declared on new nations until 5
days after they are created, nukes require 200 tech and 1,000 infras,
and everyone also starts with 50 spies. The prizes offered for this
round have also been updated.
4-3-2014
Congratulations to the following
Cyber Nations Tournament Edition Round 29 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
prizes screen.
Round 30 will be starting soon.
- Most Destructive War - Ice Fishing vs bibliotech -
36,726
Destruction
- 1st Place
Nation Strength - Double 0 Thirteen - 45,273
Strength
- 2nd Place
Nation Strength - WRCs Are For Losers - 42,888 Strength
- 3rd Place
Nation Strength - PonyPuddle - 40,315 Strength
3-10-2014
Similar to
ground battles, a spy operation must now be successful to gain
Intelligence XP. From the
Information Index: You can only gain Intelligence XP levels during a
successful spy mission against nations that you are at war with.
2-7-2014
Four new
wonders have been added to the game: Interceptor Missile System, Federal
Reserve, Foreign Naval Base, and Superior Logistical Support. View the
details of the wonders
here.
As
discussed in this
suggestion box thread, nation activity will now be measured by last
login rather than last tax collection. Nations will be placed into
inactive mode after 30 days of inactivity rather than 25 days
inactivity. Tax collections will remain capped at 20 days. The website
terms and conditions have been updated to
reflect the changes to how inactivity is determined. On your nation
display page you will see only your own last tax collection beside the
last tax collection column. Others will see your last activity based on
your last login to the game. The last activity field is broken down into
four ranges so as to obscure your login activity from other players. The
activity field ranges are as follows:
- 0 - 3 days: "Active In The Last 3 Days"
- 4 - 7 days: "Active This Week"
- 8 - 14 days: "Active Last Week"
- 15 - 21 days: "Active Three Weeks Ago"
- 22 - 30 days: "Active More Than Three Weeks Ago"
Added to
the Gather Intelligence spy operation your opponent's last tax
collection and last bill payment dates.
2-2-2014
Based on
the discussion for
this suggestion the startup funds for new nations have been
increased to $2 million. All nations created within the last 30 days
have also been granted an extra $2 million to their coffers.
2-1-2014
Cyber
Nations Tournament Edition Round 29 has started today. This will be
a 60 day round, everyone starts with $10,000,000 cash, wonders can be
purchased every 5 days, war cannot be declared on new nations until 5
days after they are created, nukes require 200 tech and 1,000 infras,
and everyone also starts with 50 spies.
Congratulations to the following
Cyber Nations Tournament Edition Round 28 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
prizes screen.
- Most Destructive War - Resurrection vs Lacuna Corporation -
26,347.26
Destruction
- 1st Place
Nation Strength - The King of Kings of Persia - 36,879.561
Strength
- 2nd Place
Nation Strength - RoadRash of Rashville - 32,719.778 Strength
- 3rd Place
Nation Strength - Jamie Lanister of Kings Landing - 30,888.792 Strength
1-20-2014
The
war details screen will now
display war logs for wars. The messages that players previously received
via the message system (that were often deleted by the receiver before
the defender had a chance to review) will be available on the
war details screen for 60 days (the same duration that wars themselves
are stored in the game). The game began tracking these records on
1/18/2014. Update 1-26: Due to
popular request, these logs will only be visible between the two
nations that are at war. so as to not reveal too much information
(estimated war chest size, attack times) to the public.
1-19-2014
Added a
nation activity screen that tracks
some of your activity in the game. Nations can now track who voted for
them, who you declared war on and who you sent foreign aid to. Nations
can also track their bill payments and tax collections over time.
Alliances can use this screen to track membership approvals and
removals. If you see a
icon that
means the item is visible only to you. The game began tracking these
records on 1/14/2014.
1-14-2014
Nations
will no longer be deleted at 25 days inactivity, instead they will now
be placed into Inactivity Mode. At 25 days inactivity for not collecting
taxes nations will become invisible to everyone else in the game,
however inactive nations will resume where they left off (for the most
part) upon returning to the game. See
Inactivity
Mode in the Information Index for more details. This update only
applies to Cyber Nations Standard Edition. CN:TE will continue to delete
nations at 25 days inactivity.
Updated the
Cyber Nations terms and conditions to reflect
the above changes regarding inactivity deletions.
1-12-2014
Please take
a moment to visit the newly created
Cyber Nations Facebook Page. I will be posting regular updates to
this page as well as sneak peaks on what I'm working on for the game.
Also we have quite a large
Cyber Nations Facebook Group currently with 1,659 members. I invite
everyone to come and join the discussions.
1-11-2014
Messages
between two players (non game generated) will be stored for 90 days.
Saved private messages will be kept forever instead of just 30 days. All
other messages will continue to auto delete after 7 days.
1-5-2014
Made some
back-end improvements to the site as well as some interface adjustments.
In addition, the various nation rankings pages will now display
instead
of if a
nation's defensive war slots are full.
Upgraded
all of the Flash charts in the game to Javascript to make them
compatible on iOS and other devices that do not support Flash.
1-1-2014
Happy new
year.
Cyber Nations Tournament Edition Round 28 has started today. This
will be a quick 31 day round. Everyone starts with $25,000,000 cash
(opposed to the usual $5,000,000 startup cash in CN:TE), wonders can be
purchased every 3 days as opposed to every 10 days, and everyone also
starts with 50 spies.
12-16-2013
Congratulations to the following
Cyber Nations Tournament Edition Round 27 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
prizes screen.
- Most Destructive War - Banana vs Paulinca - 49,638.90
Destruction
- 1st Place
Nation Strength - Not here of Away From Keyboard- 50,372.609
Strength
- 2nd Place
Nation Strength - CarlJohnson of San Andreas - 47,759.366 Strength
- 3rd Place
Nation Strength - Commander 582 of Hall of Fame - 46,310.715 Strength
- Most Attacking Casualties - bombuator of The Fallen -
586,278 Attacking Casualties
- Most Defending Casualties - bombuator of The Fallen -
1,664,112 Defending Casualties
11-24-2013
As
suggested in this
community forums thread you can now get your nation name or ruler name changed.
Head on over to the donation screen
for details. Your nation or ruler name will be changed (manually within
24 hours) by game administration. Your nation ID will remain the same.
9-22-2013
Cyber
Nations Tournament Edition Round 27 has just started. A few
modifications have been added to this tournament round, primarily
involving generals. Head over to
Cyber
Nations Tournament Edition to play. Players may have 1 Cyber Nations
standard nation and 1 Cyber Nations Tournament Edition nation.
9-15-2013
Congratulations to the following
Cyber Nations Tournament Edition Round 26 winners. The winners
may contact admin via private message on the forums to claim your prizes as
detailed on the CN:TE
prizes screen.
- Most Destructive War - ChansonDautomone vs Macto - 39,416
Destruction
- 1st Place
Nation Strength - One Nuclear Weapon of sHertogenbosch - 49,367
Strength
- 2nd Place
Nation Strength - bibliotech of bibliotech - 44,554 Strength
- 3rd Place
Nation Strength - Bellarmine of Knights130 - 43,644 Strength
- Most Attacking Casualties - Cardinal Roark of Sin City -
762,583 Attacking Casualties
- Most Defending Casualties - King James XVIII of Union
Algo - 1,192,644 Defending Casualties
We'll begin
round 27 in approximately 1 week from today once some enhancements to the game are finalized
over there.
8-16-2013
Added the
ability when declaring war to disable XP gained by both the attacker and
defender during the course of a war. This option will useful for war
games or for those who do not necessarily want their opponent to gain XP
against them.
8-6-2013
The
referral bonuses have been increased to
$10 million, 1,000
land, 200 infras, or 100 tech for each player referral that you bring
into Cyber Nations that reaches 5,000 nation strength, up to 50
referrals.
8-1-2013
The foreign
aid limits have been doubled. The new limits that can be sent via
foreign aid are $6 million ($9 million with aid wonder), 100 tech, 4,000
solders.
The
donation bonuses offered on the
donation screen have been enhanced.
7-16-2013
Attackers
in ground battles will now only gain XP when an attack is victorious.
7-15-2013
The war
system has been re-enabled.
7-13-2013
The
stats downloads have been updated with
the new alliance IDs from the update earlier. I have also made available
downloadable nation statistics.
The
alliance management system has been ported over to Standard Edition. Any
alliance that did not check in with the alliance leaders in
this thread as of 11:00 AM today had their members and alliance
reset. I did not wish to reset anyone's alliance but it was the only way
that I could proceed with moving forward with this update. This was a
major update, issues are to be expected expected as I'm sure I did not
catch everything. Please report any issues encountered in the
bug reports section of the forums.
The war
system will be disabled for a couple days in order to give players time
to adjust to these changes.
6-30-2013
Generals
have been added to Cyber Nations Standard Edition. The military general
positions include generals of the Army, Navy, Air Force, and
Intelligence. Recruiting generals offers a variety of benefits to
nations including increases to battle strength calculations, unit
purchase and upkeep cost reductions, increases to population happiness,
citizen income, and population counts. There are some changes to
generals as they currently appear in Cyber Nations Tournament Edition:
- The costs and effects of generals have been adjusted to better
suit Standard Edition game play.
- Hiring a general consumes that general's XP level from your
nation for the selected military branch. Terminating a general
returns 70% of the general's XP level back to your nation for the
selected military branch.
- Gather Intelligence spy operations now reveal a defender's
military XP levels as well as assigned generals XP levels.
- Assassinate Enemy Generals has been added as a new spy
operation. If successful your spies will randomly assassinate one
enemy general. There is a 25% chance of missing your target even if
your spy mission is successful.
- Intelligence XP can only be gained when spying on nations that
you are at war with.
- Many of these enhancements will be ported over to Tournament
Edition once the current tournament round resets.
- Please keep in mind that adjustments and enhancements are still
expected with this feature. If anything significant is changed we'll
do our best in the interest of fairness.
6-23-2013
Updates
Coming to Cyber Nations Standard Edition:
- Military Generals, which is currently being tested in Cyber
Nation Tournament Edition, will be implemented into Cyber Nations
Standard Edition over the coming week. The costs and XP requirements
will be adjusted higher to reflect the non-reset nature of Standard
Edition. For a preview of what is to come head over to
Cyber
Nations Tournament Edition.
- The alliance system in Tournament Edition will be migrated over
to Standard Edition within the next two weeks. Please check in with
your alliance leader in
this thread. Again, for a preview of what is to come, head on
over to
Cyber
Nations Tournament Edition where both of these big updates are
currently live over there.
6-17-2013
Lots of
big updates to Cyber Nations Tournament Edition:
- Players can now customize their military by recruiting generals
among four branches of their military. The positions include
generals of the Army, Navy, Air Force, and Intelligence. Recruiting
generals offers a variety of benefits to nations including increases
to battle strength calculations, unit purchase and upkeep cost
reductions, increases to population happiness, citizen income, and
population counts. Help test and provide feedback and this feature
may be coming to CN Standard soon. You can read more about the
updates
here.
- Alliances can now post alliance wide announcements, they can
control who has access to the announcements, and alliance members
can post comments if commenting is enabled.
- Now if your nation has 250 miles of land
OR a harbor
then it can be blockaded and the blockade amount has been increased
from a random of 1%-5% to a random of 1%-10%. The purchase cost of
Navy has also been reduced.
- The
tournament prizes have been revamped to include prizes for most
destructive war, most attacking casualties, and most defending
casualties.
- The Awards screen from CN Standard has been implemented in
tournament edition.
- Check out all the new updates at
Cyber
Nations Tournament Edition and tell your friends to play too.
Tournament Round 26 started today.
3-13-2013
Enhanced
the awards screen to track actual records
in addition to the "floating live" awards that the game had before as
discussed in
this thread. The game began tracking these records on 3/10/13 so
these are not all time records. If a nation or alliance holds a record
an icon will appear
on the screen with a mouseover title describing the record with a link
to the awards screen. I still have some more record categories to add and if you have an
idea for a category of your own please post it in the discussion thread for it to be
considered.
3-10-2013
The
purchase limit for infrastructure and land has been increased to 100.
I'm working on some back-end code to allow for unlimited purchases at
once.
Wars can no
longer be manually deleted until 30 5 days after they have expired. This
is to preserve the war details information so that all parties have
ample time to review the war details.
3-9-2013
Added a
new screen in-game with some stats on ethnic
groups simply because I thought it would be interesting. I was
thinking about allowing players to input their own custom ethnic group
for their nation. See
this forum topic for a discussion.
3-7-2013
Modified
the site layout to a bit wider format. I have some plans for the nation
display page that will require a bit wider display.
Added the
ability to select the default nation information text to be displayed
alongside custom information text.
1-28-2013
Added a war
details screen. This screen will now track damage and casualties
inflicted by each nation involved in a war. The game began gathering
these statistics on 1/26/2013 so only wars declared after that date will
have completely accurate statistics. Click the
icon
under each war to view the war details screen.
The nuclear
launch screen will now indicate the time wait as an actual date/time
rather than the arbitrary 25 hours after declaring war. For example:
You must wait until
1/29/2013 7:40:15 PM to launch nuclear weapons.
1-16-2013
Added the
ability to add paragraphs to your custom Nation Information section. You
can include up to four <br> tags within the text. A single <br> tag
creates a line break and two <br> tags together will form a new
paragraph. The limit on the <br> tags is to prevent players from using
too many and breaking the page.
Renamed the
Nation Bio section to Nation Slogan.
1-15-2013
The
All
Alliances screen will now show alliances with 10 or more members rather
than 20 or more members.
Got rid of
the Extended Nation Display tab at the top of the nation display screen
and moved a few things around to suit the display.
Changed the
old happiness icons with a bar chart that displays the actual happiness
level and the chart will change colors based on the happiness level of
your nation.
The Nation
Information section originally contained static game-generated text that
was often too impersonal. Nations can
now edit their Nation Information section to suit their own national agendas. You
can edit the text in your Nation Edit screen. Make sure you select "Use
Custom Text Above" before saving your changes. The Nation
Information section accepts input up to 2,000 characters. You can leave
this section blank to completely remove the Nation Information section
from your nation. You can always revert
back to the default game generated text by going back to your Nation Edit screen and
selecting "Use Default Text". Please do not abuse this
feature. Doomfestia has the intended usage below:
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